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Weapons

  Basic Weapons

NameRng (S)Rng (L)Acc (S)Acc (L)SAPDAmTraitsALCostRestriction
Arc rifle9"24"+2-15-16+Blaze, Rapid Fire (1), ShockR13100Core Rulebook 2023
Autogun8"24"+1-3-14+Rapid Fire (1)C15Core Rulebook 2023
Autogun - static rounds8"24"+1-3-14+Limited, Shield Breaker, Shock, Rapid Fire (1)I9+10Core Rulebook 2023
Autogun - warp rounds8"24"+1-3-14+Cursed, Limited, Single ShotI10+15Core Rulebook 2023
Reclaimed autogun8"24"+1-3-15+Rapid Fire (1)C10Core Rulebook 2023
Boltgun12"24"+1-4-126+Rapid Fire (1)R855Core Rulebook 2023
Boltgun - gas shells12"24"+1----6+Blast (3"), Gas, Limited, Single ShotR11+25Core Rulebook 2023
Boltgun - shatter shells12"24"+1-3-116+Blast (3"), LimitedR9+15Core Rulebook 2023
Combat shotgun---------R770Core Rulebook 2023
Combat shotgun - salvo ammo4"12"+1-4-24+Knockback, Rapid Fire (1)-+0Core Rulebook 2023
Combat shotgun - shredder ammo-T--2-14+Scattershot, Template-+0Core Rulebook 2023
Combat shotgun - firestorm ammo-T--5-116+Blaze, Limited, TemplateR8+30Core Rulebook 2023
Combat shotgun - gas shells4"18"+1----6+Blast (3"), Gas, Limited, Single ShotR11+25Core Rulebook 2023
Combat shotgun - shatter shells4"18"+1-3-115+Blast (3"), LimitedR9+15Core Rulebook 2023
Kroot long rife---------R1030Core Rulebook 2023
Kroot long rife - ranged12"24"+1-4-14+Esoteric, Knockback, Plentiful--Core Rulebook 2023
Kroot long rife - meleeE2"--S+1-1-Disarm, Esoteric, Melee, Versatile--Core Rulebook 2023
Lasgun18"24"+1-3-12+PlentifulC15Core Rulebook 2023
Lasgun - hotshot las pack18"24"+1-4-114+-C+20Core Rulebook 2023
Lasgun - focusing crystal18"24"+1-3-213+UnstableR10+30Core Rulebook 2023
Rak'gol razor gun6"20"--1--216+Esoteric, Rapid Fire (2), ToxinI1160Core Rulebook 2023
Sawn-off shotgun---------C15Core Rulebook 2023
Sawn-off shotgun - scatter ammo4"8"+2-3-16+Plentiful, Scattershot-+0Core Rulebook 2023
Sawn-off shotgun - solid ammo4"8"--24-26+Knockback, PlentifulC+5Core Rulebook 2023
Sawn-off shotgun - gas shells4"8"+1----6+Blast (3"), Gas, Limited, Single ShotR11+25Core Rulebook 2023
Sawn-off shotgun - shatter shells4"8"+1-3-115+Blast (3"), LimitedR9+15Core Rulebook 2023
Shotgun---------C30Core Rulebook 2023
Shotgun - solid ammo8"16"+1-4-24+Knockback-+0Core Rulebook 2023
Shotgun - scatter ammo4"8"+2-2-14+Scattershot-+0Core Rulebook 2023
Shotgun - executioner ammo4"16"-1+14-226+Knockback, LimitedR9+20Core Rulebook 2023
Shotgun - inferno ammo4"16"+1-4-25+Blaze, LimitedR8+15Core Rulebook 2023
Shotgun - gas shells4"18"+1----6+Blast (3"), Gas, Limited, Single ShotR11+25Core Rulebook 2023
Shotgun - shatter shells4"18"+1-3-115+Blast (3"), LimitedR9+15Core Rulebook 2023
Sling gun6"12"+2-4-215+Esoteric, Rapid Fire (1), ScarceR1155Core Rulebook 2023
Stake-crossbow5"15"+1-3-14+Hexagrammatic, SilentR960Core Rulebook 2023
Throwing knivesSx2Sx4--1--1-5+Scarce, Silent, ToxinC10Core Rulebook 2023
Warpstorm bolter12"24"+1-4-126+Cursed, Esoteric, Rapid Fire (1), ScarceI1060Core Rulebook 2023
Autogun - Exterminator-T--3-11*Blaze, Single Shot, TemplateE+15House Cawdor
Autogun - phosphor rounds8"24"+1-3-14+Flare, Rapid Fire (1), ScarceR8+10The Book of Peril
Autogun - plantbuster rounds8"24"+1-3-14+Defoliate, Rapid Fire (1), ScarceR9+15The Book of Peril
Autogun - rad rounds8"24"--3-14+Rad-phage, Rapid Fire (1), ScarceR9+20The Book of Peril
Blast carbine10"24"+2-3-15+Rapid Fire (1), ShockE25Ash Waste Nomads
Blast rifle10"24"+1-3-14+ShockE15Ash Waste Nomads
Boltgun - gunk12"24"--14-15+Gunk, LimitedC15The Book of Peril
Cawdor polearm with autogun*---------E20House Cawdor
Cawdor polearm with autogun - polearm*E2"-1-S+1-1-Melee, Unwieldy, Versatile--House Cawdor
Cawdor polearm with autogun - autogun8"24"+1-3-14+Rapid Fire (1)--House Cawdor
Cawdor charger with autogun*---------E25House Cawdor
Cawdor charger with autogun - chargerE2"--S+1-1-Lance, Melee, Unwieldy, Versatile--House Cawdor
Cawdor charger with autogun - with autogun8"24"+1-3-15+Rapid Fire (1)--House Cawdor
Cawdor charger with blunderbuss*---------E45House Cawdor
Cawdor charger with blunderbuss - chargerE2"--S+1-1-Lance, Melee, Unwieldy, Versatile--House Cawdor
Cawdor charger with blunderbuss - with blunderbuss (grape shot)-T--2-16+Plentiful, Scattershot, Template--House Cawdor
Cawdor charger with blunderbuss - with blunderbuss (purgation shot)-T--3-16+Blaze , Scarce, Template--House Cawdor
Cawdor charger with flamer*---------E145House Cawdor
Cawdor charger with flamer - chargerE2"--S+1-1-Lance, Melee, Unwieldy, Versatile--House Cawdor
Cawdor charger with flamer - with flamer-T--4-115+Blaze, Template--House Cawdor
Cawdor polearm with blunderbuss*---------E40House Cawdor
Cawdor polearm with blunderbuss - polearm*E2"-1-S+1-1-Melee, Unwieldy, Versatile--House Cawdor
Cawdor polearm with blunderbuss - blunderbuss-----------House Cawdor
Cawdor polearm with blunderbuss -- with grape shot-T--2-16+Plentiful, Scattershot, Template--House Cawdor
Cawdor polearm with blunderbuss -- with purgation shot-T--3-16+Blaze, Scarce, Template--House Cawdor
Cawdor polearm with blunderbuss -- with emperor's wrath8"12"--14-124+Knockback, PulveriseE35House Cawdor
Combat shotgun - phosphor rounds-T--2-14+Flare, Scarce, Scattershot, TemplateR8+10The Book of Peril
Combat shotgun - plantbuster rounds-T--2-14+Defoliate, Scarce, Scattershot, TemplateR9+15The Book of Peril
Combat shotgun - rad rounds-T--2-14+Scattershot, Rad-phage, Scarce, TemplateR9+25The Book of Peril
Enforcer boltgun12"24"+1-4-124+Rapid Fire (1)E50Palanite Enforcers, Badzone Enforcers
Enforcer boltgun - with penetrator rounds12"24"+1-4-224+Rapid Fire (1), Rending, UnstableE20Palanite Enforcers
Enforcer shotgun---------E60Palanite Enforcers, Badzone Enforcers
Enforcer shotgun - with salvo rounds4"12"+1-4-24+Knockback, Rapid Fire (1)E+0Palanite Enforcers, Badzone Enforcers
Enforcer shotgun - with shredder rounds-T--2-14+Scattershot, TemplateE+0Palanite Enforcers, Badzone Enforcers
Ironhead autogun8"24"+1-3-14+Rapid Fire (2)E25Ironhead Squats
Ironhead boltgun12"24"+1-4-126+Rapid Fire (2)E95Ironhead Squats
Las carbine10"24"+1-3-14+Plentiful, Rapid Fire (1)E20House Van Saar
The Rage Unending12"24"+1-4-1+6 [sic]- [sic]Rapid Fire (1), Scarce, WhisperingI13135Pilgrim's Grave Black Market
Sawn-off shotgun - phosphor rounds4"8"+2-3-12+Flare, Scarce, ScattershotR8+10The Book of Peril
Sawn-off shotgun - plantbuster rounds4"8"+2-3-12+Defoliate, Scarce, ScattershotR9+15The Book of Peril
Sawn-off shotgun - rad rounds4"8"+1-3-12+Rad-phage, Scarce, ScattershotR9+25The Book of Peril
Scavenged autogun8"24"+1-3-15+Rapid Fire (1)E10Ash Waste Nomads
Shotgun - acid rounds4"8"+1-3-115+Blaze, ScattershotE+15House Escher
Shotgun - Exterminator-T--3-11*Blaze, Single Shot, TemplateE+15House Cawdor
Shotgun - phosphor rounds4"8"+2-2-14+Flare, Scarce, ScattershotR8+10The Book of Peril
Shotgun - plantbuster rounds4"8"+2-2-14+Defoliate, Scarce, ScattershotR9+15The Book of Peril
Shotgun - rad rounds4"8"+1-2-14+Rad-phage, Scarce, ScattershotR9+25The Book of Peril
Shotgun - retributor ammo4"8"+1-4-15+Blaze, ScattershotE+20House Cawdor
Stub cannon9"18"--5-13+KnockbackE20House Goliath
Stub cannon - static rounds9"18"--5-13+Knockback, Limited, Shield Breaker, ShockI9+10The Book of Judgement
Stub cannon - warp rounds9"18"--5-13+Cursed, Knockback, Limited, Single ShotI10+15The Book of Judgement
Subjugation pattern grenade launcher---------E50Palanite Enforcers, Badzone Enforcers
Subjugation pattern grenade launcher - with frag grenades6"24"-1-3-16+Blast (3"), KnockbackE+0Palanite Enforcers, Badzone Enforcers
Subjugation pattern grenade launcher - with stun rounds6"24"--2-114+Concussion, GrenadeE+0Palanite Enforcers, Badzone Enforcers
Subjugation pattern grenade launcher -- with choke gas grenades6"24"-1----5+Blast (3"), Gas, LimitedE+30Palanite Enforcers
Subjugation pattern grenade launcher -- with krak grenades6"24"-1-6-226+-E+35Palanite Enforcers
Subjugation pattern grenade launcher -- with photon flash grenades6"24"-----5+Blast (5"), FlashE+15Palanite Enforcers
Subjugation pattern grenade launcher -- with scare gas grenades6"24"-1----6+Blast (3"), Fear, Gas, LimitedE+40Palanite Enforcers
Subjugation pattern grenade launcher -- with smoke grenades6"24"-1----4+Blast (*), SmokeE+15Palanite Enforcers
Suppression laser---------E40House Van Saar
Suppression laser - broad burst4"8"+2-2-14+Plentiful, Scattershot--House Van Saar
Suppression laser - short burst8"16"+1-4-24+Knockback, Plentiful--House Van Saar
Wyld bow9"18"--13-14+SilentE10House Escher
Wyld bow - poison arrows9"18"--1---6+Scarce, Silent, ToxinE+25House Escher
Wyld bow - explosive arrows9"18"--12-16+Blast (3"), Scarce, UnstableE+20House Escher
Wyld bow - acid arrows9"18"--13-16+Blaze, ScarceE+20House Escher

  Pistols

NameRng (S)Rng (L)Acc (S)Acc (L)SAPDAmTraitsALCostRestriction
Autopistol4"12"+1-3-14+Rapid Fire (1), SidearmC10Core Rulebook 2023
Autopistol - static rounds4"12"+1-3-14+Limited, Rapid Fire (1), Shield Breaker, Shock, SidearmI910Core Rulebook 2023
Autopistol - warp rounds4"12"+1-3-14+Cursed, Limited, Sidearm, Single ShotI1015Core Rulebook 2023
Reclaimed autopistol4"12"+1-3-15+Rapid Fire (1), SidearmC5Core Rulebook 2023
Bolt pistol6"12"+1-4-126+SidearmR845Core Rulebook 2023
Bolt pistol - gas shells6"12"+1----6+Blast (3"), Gas, Limited, Single ShotR1125Core Rulebook 2023
Bolt pistol - shatter shells6"12"+1-3-116+Blast (3"), LimitedR915Core Rulebook 2023
Autopistol combi - primary-----------Core Rulebook 2023
Autopistol combi - primary - Autopistol4"12"+1-3-14+Combi, Rapid Fire (1), Sidearm--Core Rulebook 2023
Autopistol combi - secondary-----------Core Rulebook 2023
Autopistol combi - secondary - Hand flamer-T--3-15+Blaze, Combi, Template, UnstableR1065Core Rulebook 2023
Autopistol combi - secondary - Plasma pistol6"12"+2-5-125+Combi, Scarce, SidearmR1050Core Rulebook 2023
Bolt pistol combi - primary-----------Core Rulebook 2023
Bolt pistol combi - primary - Bolt pistol6"12"+1-4-126+Combi, Sidearm--Core Rulebook 2023
Bolt pistol combi - secondary-----------Core Rulebook 2023
Bolt pistol combi - secondary - Hand flamer-T--3-15+Blaze, Combi, Template, UnstableR11110Core Rulebook 2023
Bolt pistol combi - secondary - Plasma pistol6"12"+2-5-125+Combi, Scarce, SidearmR1180Core Rulebook 2023
Stub gun combi - primary-----------Core Rulebook 2023
Stub gun combi - primary - Stub gun6"12"+2-3-14+Combi, Plentiful, Sidearm--Core Rulebook 2023
Stub gun combi - secondary-----------Core Rulebook 2023
Stub gun combi - secondary - Plasma pistol6"12"+2-5-125+Combi, Scarce, SidearmR840Core Rulebook 2023
Grav pistol6"12"+1-*-125+Blast (3"), Concussion, Graviton PulseR1170Core Rulebook 2023
Hand flamer-T--3-15+Blaze, TemplateR875Core Rulebook 2023
Inferno pistol6"9"--8-326+Melta, Scarce, SidearmR12145Core Rulebook 2023
Laspistol8"12"+1-3-12+Plentiful, SidearmC10Core Rulebook 2023
Laspistol - hotshot las pack8"12"+1-4-114+SidearmC20Core Rulebook 2023
Laspistol - focusing crystal8"12"+1-3-213+Sidearm, UnstableR10+30Core Rulebook 2023
Needle pistol4"9"+2---1-6+Scarce, Sidearm, Silent, ToxinR930Core Rulebook 2023
Needle pistol - chem darts4"9"+2----6+Chem Delivery, Sidearm, SilentC10Core Rulebook 2023
Plasma pistol---------R950Core Rulebook 2023
Plasma pistol - low6"12"+2-5-125+Scarce, Sidearm--Core Rulebook 2023
Plasma pistol - maximal6"12"+1-7-235+Scarce, Sidearm, Unstable--Core Rulebook 2023
Stub gun6"12"+2-3-14+Plentiful, SidearmC5Core Rulebook 2023
Stub gun - dumdum rounds5"10"+1-4-14+Limited, SidearmR75Core Rulebook 2023
Stub gun - static rounds6"12"+2-3-14+Limited, Knockback, Shield Breaker, ShockI910Core Rulebook 2023
Stub gun - warp rounds6"12"+2-3-14+Cursed, Limited, Sidearm, Single ShotI1015Core Rulebook 2023
Web pistol-T--4--6+Silent, Template, WebR990Core Rulebook 2023
Withertouch pistol6"9"--3-16+Esoteric, Melta, Sidearm, SilentI1355Core Rulebook 2023
Archeo duelling pistol6"16"+2-5-224+Pulverise, Rending, SidearmR13120Spire Black Market
Autopistol ammo - fragmentation rounds4"12"+1-3-114+Limited, Rapid Fire (1), SidearmE+10Palanite Enforcers, The Book of Ruin
Autopistol ammo - manstopper rounds4"12"+1-4-14+Limited, Rapid Fire (1), SidearmE+10Palanite Enforcers, The Book of Ruin
Autopistol ammo - phosphor rounds4"12"+1-3-14+Flare, Rapid Fire (1), Scarce, SidearmR8+10The Book of Peril
Autopistol ammo - plantbuster rounds4"12"+1-3-14+Defoliate, Rapid Fire (1), Scarce, SidearmR9+15The Book of Peril
Autopistol ammo - rad rounds4"12"--3-14+Rad-phage, Rapid Fire (1), Scarce, SidearmR9+20The Book of Peril
Blast pistol8"12"+1-3-14+Sidearm, ShockE15Ash Waste Nomads
Bolt pistol ammo - gunk bolts6"12"--4-126+Gunk, SidearmC+15The Book of Peril
Digi-multi lasersE4"+2-8-43-Digi, Melta, Single Shot, VersatileR11100Spire Black Market
Flechette pistol---------E30House Delaque
Flechette pistol - solid ammo4"12"+1-3-14+Rapid Fire (1), Sidearm, SilentE+0House Delaque
Flechette pistol - fleshbane ammo4"12"-----6+Rapid Fire (1), Scarce, Sidearm, Silent, ToxinE+0House Delaque
Hand crossbow8"12"+1-3-16+Plentiful, Sidearm, SilentE10House Cawdor
Ironhead autopistol4"12"+1-3-14+Rapid Fire (2), SidearmE20Ironhead Squats
Ironhead bolt pistol6"12"+1-4-126+Rapid Fire (1), SidearmE45Ironhead Squats
Ironhead hand flamer-T--3-15+Blaze, Firestorm (1), TemplateE85Ironhead Squats
Ironhead stub gun6"12"+2-3-14+Plentiful, Rapid Fire (1), SidearmE10Ironhead Squats
Ironhead stub gun - with dumdum rounds5"10"+1-4-14+Limited, Rapid Fire (1), SidearmE+5Ironhead Squats
Las sub-carbine4"12"+1-3-14+Plentiful, Rapid Fire (1), SidearmE15House Van Saar
Las sub-carbine - focusing crystal4"12"+1-3-215+Rapid Fire (1), Sidearm, UnstableR10+20House Van Saar
Scavenged stub gun6"12"+2-3-14+SidearmE5Ash Waste Nomads
Stone burner2"4"--5-225+Melta, Power Pack, Scarce, SidearmE70Ironhead Squats

  Special Weapons

NameRng (S)Rng (L)Acc (S)Acc (L)SAPDAmTraitsALCostRestriction
Balefire thrower-T--4-125+Blaze, Cursed, Esoteric, TemplateI9120Core Rulebook 2023
Autogun combi - primary-----------Core Rulebook 2023
Autogun combi - primary - Autogun8"24"+1-3-14+Combi, Rapid Fire (1)--Core Rulebook 2023
Autogun combi - secondary-----------Core Rulebook 2023
Autogun combi - secondary - Flamer-T--4-115+Blaze, Combi, Template, UnstableR10110Core Rulebook 2023
Autogun combi - secondary - Grenade launcher---------R730Core Rulebook 2023
Autogun combi - secondary - Grenade launcher - frag grenades6"24"-1-3-16+Blast (3"), Combi, Knockback-+0Core Rulebook 2023
Autogun combi - secondary - Grenade launcher - krak grenades6"24"-1-6-226+CombiR8+25Core Rulebook 2023
Autogun combi - secondary - Grenade launcher - stun rounds6"24"--2-116+Combi, Concussion, Rapid Fire (1)R8+20Core Rulebook 2023
Bolter combi - primary-----------Core Rulebook 2023
Bolter combi - primary - Bolter12"24"+1-4-126+Combi, Rapid Fire (1)--Core Rulebook 2023
Bolter combi - secondary-----------Core Rulebook 2023
Bolter combi - secondary - Flamer-T--4-115+Blaze, Combi, Template, UnstableR8180Core Rulebook 2023
Bolter combi - secondary - Grenade launcher---------R860Core Rulebook 2023
Bolter combi - secondary - Grenade launcher - frag grenades6"24"-1-3-16+Blast (3"), Combi, Knockback--Core Rulebook 2023
Bolter combi - secondary - Grenade launcher - krak grenades6"24"-1-6-226+CombiR8+25Core Rulebook 2023
Bolter combi - secondary - Grenade launcher - stun rounds6"24"--2-116+Combi, Concussion, Rapid Fire (1)R8+20Core Rulebook 2023
Bolter combi - secondary - Melta6"12"+1-8-434+Combi, Melta, ScarceR12170Core Rulebook 2023
Bolter combi - secondary - Needler9"18"+1---1-6+Combi, Scarce, Silent, ToxinR1090Core Rulebook 2023
Bolter combi - secondary - Plasma gun12"24"+2-5-125+Combi, Rapid Fire (1), ScarceR10115Core Rulebook 2023
Flamer-T--4-115+Blaze, TemplateR7140Core Rulebook 2023
Grav gun9"18"+1-*-125+Blast (3"), Concussion, Graviton PulseR11120Core Rulebook 2023
Grenade launcher---------R865Core Rulebook 2023
Grenade launcher - frag grenades6"24"-1-3-16+Blast (3"), Knockback-+0Core Rulebook 2023
Grenade launcher - krak grenades6"24"-1-6-226+--+0Core Rulebook 2023
Grenade launcher - choke gas grenades6"24"-1----5+Blast (3"), Gas, LimitedR9+35Core Rulebook 2023
Grenade launcher - flares6"24"-1----4+Blast (3"), FlareC+30Core Rulebook 2023
Grenade launcher - plasma grenades6"24"-1-5-126+Blast (3"), UnstableR12+100Core Rulebook 2023
Grenade launcher - photon flash grenades6"24"-----5+Blast (5"), FlashR9+15Core Rulebook 2023
Grenade launcher - scare gas grenades6"24"-1----6+Blast (3"), Fear, Gas, LimitedR10+45Core Rulebook 2023
Grenade launcher - smoke grenades6"24"-1----4+Blast (*), SmokeC+15Core Rulebook 2023
Grenade launcher - stun rounds6"24"--2-114+Concussion, Rapid Fire (1)R8+25Core Rulebook 2023
Hrud fusil---------I9120Core Rulebook 2023
Hrud fusil - low9"18"--6-125+Esoteric, Rapid Fire (1), Scarce--Core Rulebook 2023
Hrud fusil - maximal12"24"+1-8-235+Esoteric, Scarce, Unstable--Core Rulebook 2023
Kai hellspear6"18"--3-313+Esoteric, Impale, Pulverise, RendingI1290Core Rulebook 2023
Long las18"36"-+14-12+PlentifulC20Core Rulebook 2023
Long las - focusing crystal18"36"-+14-213+UnstableR10+30Core Rulebook 2023
Long rifle24"48"-+14-114+KnockbackR730Core Rulebook 2023
Long rifle - static rounds24"48"-+14-114+Limited, Knockback, Shield Breaker, ShockI10+15Core Rulebook 2023
Long rifle - warp rounds24"48"-+14-114+Cursed, Knockback, Limited, Single ShotI11+20Core Rulebook 2023
Meltagun6"12"+1-8-434+Melta, ScarceR11135Core Rulebook 2023
Necrotic beamer---------I12110Core Rulebook 2023
Necrotic beamer - ranged6"12"--16-136+Esoteric, Melta, Scarce, Scattershot--Core Rulebook 2023
Necrotic beamer - meleeE3"+1-3-3-Esoteric, Melee, Melta, Versatile--Core Rulebook 2023
Needle rifle9"18"+2---2-6+Scarce, Silent, ToxinR940Core Rulebook 2023
Needle rifle - chem darts9"18"+2----6+Chem Delivery, SilentC+10Core Rulebook 2023
Neural flayer---------I1390Core Rulebook 2023
Neural flayer - short blast-T-----4+Concussion, Esoteric, Flash, Template--Core Rulebook 2023
Neural flayer - full blast-T-----6+Concussion, Esoteric, Fear, Flash, Gas, Pulverise, Template--Core Rulebook 2023
Plasma gun---------R9100Core Rulebook 2023
Plasma gun - low12"24"+2-5-125+Rapid Fire (1), Scarce--Core Rulebook 2023
Plasma gun - maximal12"24"+1-7-235+Scarce, Unstable--Core Rulebook 2023
Storm bolter12"24"+1-4-126+Rapid Fire (2), ScarceR1295Core Rulebook 2023
Web gun-T--5--5+Silent, Template, WebR9125Core Rulebook 2023
Yu'vath puzzle box3"6"+2-2-113+Esoteric, Rapid Fire (3), Scattershot, UnwieldyI15150Core Rulebook 2023
The Black Vomitus-T--4-115+Blaze, Template, WhisperingI13180Pilgrim's Grave Black Market
Concussion carbine9"18"+1-3-114+Blast (3"), Concussion, Knockback, SeismicE30Palanite Enforcers, Badzone Enforcers
Combi-weapon (flamer/man-catcher)---------E-House Van Saar
Combi-weapon (flamer/man-catcher) - flamer-T--4-115+Blaze, Template, Unstable--House Van Saar
Combi-weapon (flamer/man-catcher) - man-catcher-E--S-11-Entangle, Melee--House Van Saar
Fire pike-T--4-215+Blaze, Rending, TemplateE140House Cawdor
Ironhead flamer-T--4-115+Blaze, Firestorm (1), TemplateE150Ironhead Squats
Ironhead meltagun6"12"+1-8-435+Melta, Rapid Fire (1), ScarceE155Ironhead Squats
'Nightshade' chem-thrower-T-----5+Gas, Silent, TemplateE135House Escher
Rad beamer*---------E70House Van Saar
Rad beamer - focused beam12"24"+2-3-215+Rad-phage--House Van Saar
Rad beamer - dispersed beam12"24"--2-215+Rapid Fire (1), Rad-phage--House Van Saar
Rad gun-T--2-214+Rad-phage, TemplateE100House Van Saar
Scourer of Flesh6"12"+1-8-436+Melta, Scarce, WhisperingI13175Pilgrim's Grave Black Market
Sniper rifle24"48"-+14-114+Knockback, RendingE35Palanite Enforcers, Badzone Enforcers
Storm-welder*8"16"+1-5-13+Rapid Fire (3), Reckless, Shock, UnstableE75House Goliath, Slave Ogryns
Venom caster-T----1-6+Scarce, Silent, Template, ToxinE160Ash Waste Nomads

  Heavy Weapons

NameRng (S)Rng (L)Acc (S)Acc (L)SAPDAmTraitsALCostRestriction
Autocannon*24"48"--7-224+Knockback, Rapid Fire (1), UnwieldyR10160Core Rulebook 2023
Demiurg energy drill*3"9"+2-7-426+Esoteric, Impale, Scarce, UnwieldyI9100Core Rulebook 2023
Grav cannon*20"80"-1+1*-125+Blast (5"), Concussion, Graviton Pulse, UnwieldyR10140Core Rulebook 2023
Harpoon launcher*6"18"+2-5-315+Drag, Impale, ScarceR9110Core Rulebook 2023
Heavy bolter*18"36"+1-5-226+Rapid Fire (2), UnwieldyR10160Core Rulebook 2023
Heavy flamer*-T--5-215+Blaze, Template, UnwieldyR10195Core Rulebook 2023
Heavy stubber*20"40"--14-114+Rapid Fire (2), UnwieldyR7130Core Rulebook 2023
Heavy stubber - static rounds20"40"--4-114+Limited, Rapid Fire (2), Shield Breaker, Shock, UnwieldyI10+15Core Rulebook 2023
Heavy stubber - warp rounds20"40"--4-114+Cursed, Limited, Single Shot, UnwieldyI11+20Core Rulebook 2023
Lascannon*24"48"-+110-334+Knockback, UnwieldyR10155Core Rulebook 2023
Mining laser*18"24"--19-333+UnwieldyR9125Core Rulebook 2023
Missile launcher*---------R10165Core Rulebook 2023
Missile launcher - frag missiles24"48"+1-4-116+Blast (5"), Knockback, Unwieldy-+0Core Rulebook 2023
Missile launcher - krak missiles24"48"+1-6-236+Unwieldy-+0Core Rulebook 2023
Mole launcher*20"60"-1-6-215+Blast (3"), Burrowing, Concussion, UnwieldyR11100Core Rulebook 2023
Multi-melta*12"24"+1-8-434+Blast (3"), Melta, Scarce, UnwieldyR11180Core Rulebook 2023
Plasma cannon*---------R11130Core Rulebook 2023
Plasma cannon - low18"36"+1-6-125+Rapid Fire (1), Scarce, Unwieldy--Core Rulebook 2023
Plasma cannon - maximal18"36"+1-8-235+Blast (3"), Scarce, Unstable, Unwieldy--Core Rulebook 2023
Seismic cannon*---------R10140Core Rulebook 2023
Seismic cannon - short wave12"24"--16-125+Knockback, Rapid Fire (1), Seismic, Unwieldy--Core Rulebook 2023
Seismic cannon - long wave12"24"-1-3-15+Knockback, Rapid Fire (2), Seismic, Unwieldy--Core Rulebook 2023
Assault grenade launchers (twin-linked)*---------E65House Goliath
Assault grenade launchers (twin-linked) - stun rounds6"18"--2-114+Concussion, Rapid Fire (1)E+0House Goliath
Assault grenade launchers (twin-linked) - frag grenades6"24"-1-3-16+Blast (3"), Knockback, Rapid Fire (1), UnstableE+0House Goliath
Assault grenade launchers (twin-linked) - krak grenades6"24"-1-6-226+-E+30House Goliath
Assault grenade launchers (twin-linked) - smoke grenades6"24"-1----4+Blast (*), SmokeE+20House Goliath
Cawdor heavy crossbow*---------E125House Cawdor
Cawdor heavy crossbow - with frag shell15"30"--14-14+Blast (5"), Knockback, Unwieldy--House Cawdor
Cawdor heavy crossbow - with krak shell15"30"--16-226+Unwieldy--House Cawdor
Charge caster*---------E155Ash Waste Nomads
Charge caster - shock blast rocket20"40"+1-4-16+Blast (5"), Shock, UnwieldyE-Ash Waste Nomads
Charge caster - krak rocket20"40"+1-6-236+UnwieldyE-Ash Waste Nomads
Heavy blaster*12"36"+1-4-115+Rapid Fire (2), Shock, UnwieldyE140Ash Waste Nomads
Heavy bolter ammo - gunk bolts18"36"--15-226+Gunk, Rapid Fire (2), Unwieldy-+15The Book of Peril
Heavy concussion ram*15"30"+1-4-114+Blast (3"), Concussion, Knockback, SeismicE70Palanite Enforcer, Badzone Enforcers
Heavy stubber ammo - phosphor rounds20"40"--14-114+Flare, Limited, Rapid Fire (2), UnwieldyR8+10The Book of Peril
Heavy stubber ammo - plantbuster rounds20"40"--14-114+Defoliate, Limited, Rapid Fire (2), UnwieldyR9+15The Book of Peril
Heavy stubber ammo - rad rounds20"40"--14-114+Limited, Rad-phage, Rapid Fire (2), UnwieldyR9+20The Book of Peril
Ironhead heavy flamer*-T--5-216+Blaze, Firestorm (1), Template, UnwieldyE210Ironhead Squats
Ironhead heavy stubber*20"40"--14-114+Rapid Fire (3), UnwieldyE140Ironhead Squats
'Krumper' rivet cannon*---------E70House Goliath
'Krumper' rivet cannon - rapid fire3"9"+2-4-123+Rapid Fire (1), Rending--House Goliath
'Krumper' rivet cannon - super-heated3"9"+2-6-223+Blaze, Rending--House Goliath
Mortar*24"48"-1-4-14+Blast (5"), UnwieldyE115Ridgerunner Vehicle
Rad cannon*16"32"--12-214+Blast (5"), Rad-phage, UnwieldyE130House Van Saar
SLHG pattern assault ram 'sledge hammer'*---------E90Palanite Enforcers, Badzone Enforcers
SLHG pattern assault ram 'sledge hammer' - assault ramE2"--S+2-12-Knockback, Melee, Pulverise, Versatile--Palanite Enforcers", "Badzone Enforcers
SLHG pattern assault ram 'sledge hammer' - auxiliary grenade launcher with choke gas grenades6"24"-1----5+Blast (3"), Gas, Limited--Palanite Enforcers", "Badzone Enforcers
SLHG pattern assault ram 'sledge hammer' - auxiliary grenade launcher with frag grenades6"24"-1-3-16+Blast (3"), Knockback--Palanite Enforcers", "Badzone Enforcers
Twin-linked autocannon*24"48"--7-224+Knockback, Rapid Fire (1), Twin-linked, UnwieldyE185Rockgrinder Vehicle
Twin-linked concussion cannon*9"18"+1-4-124+Blast (3"), Concussion, Knockback, Seismic, Twin-linkedE145Enforcer Tauros Venator Vehicle
Twin-linked heavy stubber*20"40"--14-114+Rapid Fire (2), Twin-linked, UnwieldyE155Enforcer Tauros Venator Vehicle

  Grenades

NameRng (S)Rng (L)Acc (S)Acc (L)SAPDAmTraitsALCostRestriction
Blasting charge-Sx2--5-125+Blast (5"), Grenade, KnockbackR835Core Rulebook 2023
Choke gas grenade-Sx3-----5+Blast (3"), Gas, GrenadeR950Core Rulebook 2023
Demo charge-Sx2--6-33*Blast (5"), Grenade, Single ShotR1250Core Rulebook 2023
Flares-Sx3-----4+Blast (5"), Flare, GrenadeC20Core Rulebook 2023
Frag grenade-Sx3--3-14+Blast (3"), Grenade, KnockbackC30Core Rulebook 2023
Incendiary charge-Sx3--3-15+Blast (5"), Blaze, GrenadeR740Core Rulebook 2023
Krak grenade-Sx3--16-224+Demolitions, GrenadeR845Core Rulebook 2023
Melta bomb-Sx3--18-436+Demolitions, Grenade, MeltaR1160Core Rulebook 2023
Mindflect shard-Sx3--3-114+Blast (5"), Cursed, Esoteric, GrenadeI1050Core Rulebook 2023
Phosphor canister-Sx3--14-325+Blaze, Blast (3"), GrenadeR1040Core Rulebook 2023
Photon flash grenade-Sx3-----5+Blast (5"), Flash, GrenadeR915Core Rulebook 2023
Plasma grenade-Sx3--5-124+Blast (3"), Grenade, UnstableR1090Core Rulebook 2023
Scare gas grenade-Sx3-----6+Blast (3"), Fear, Gas, GrenadeR1045Core Rulebook 2023
Shard grenades-Sx3--2-214+Blast (5"), Cursed, Esoteric, Grenade, RendingI930Core Rulebook 2023
Smoke grenade-Sx3-----4+Blast (*), Grenade, SmokeC15Core Rulebook 2023
Stun grenade-Sx3--2-114+Blast (3"), Concussion, GrenadeR815Core Rulebook 2023
Anti-plant grenade-Sx3-----4+Blast (3"), Defoliate, GrenadeR730The Book of Peril
Gunk bomb-Sx2--2--5+Blast (3"), Gunk, GrenadeC40The Book of Peril
Rad grenade-Sx3--2-214+Blast (3"), Grenade, Rad-phageE25House Van Saar
Vortex grenade-Sx3------Blast (3"), Limited, Single Shot, Vortex, GrenadeI16500Spire Black Market

  Booby Traps

NameRng (S)Rng (L)Acc (S)Acc (L)SAPDAmTraitsALCostRestriction
Frag trap----3-1*Blast (5"), Knockback, Single ShotC20Core Rulebook 2023
Gas trap-------*Blast (5"), Gas, Single ShotR840Core Rulebook 2023
Melta trap----8-43*Blast (5"), Melta, Single ShotR1050Core Rulebook 2023

  Close Combat Weapons

NameRng (S)Rng (L)Acc (S)Acc (L)SAPDAmTraitsALCostRestriction
Fighting knife-E--S-11-Backstab, MeleeC15Core Rulebook 2023
Power knife-E--S+1-21-Backstab, Melee, PowerR925Core Rulebook 2023
Stiletto knife-E------Melee, ToxinR920Core Rulebook 2023
Axe-E--S+1-1-Disarm, MeleeC10Core Rulebook 2023
Chainaxe-E-+1S+1-11-Disarm, Melee, Parry, RendingR930Core Rulebook 2023
Cleaver-E--S+1-11-Disarm, MeleeC20Core Rulebook 2023
Chainsword-E-+1S-11-Melee, Parry, RendingR825Core Rulebook 2023
Digi laserE3"--1-16+Digi, Melee, VersatileR1025Core Rulebook 2023
Flail-E-+1S+1-1-Entangle, MeleeC20Core Rulebook 2023
Goredrinker axe-E--S+3-12-Esoteric, Melee, Reckless, RendingI940Core Rulebook 2023
Heavy club-E--S-2-Concussion, MeleeC15Core Rulebook 2023
Hex'iron blade-E--S+1-31-Cursed, Esoteric, Melee, ParryI925Core Rulebook 2023
Maul (club)-E--S+12-MeleeC10Core Rulebook 2023
Servo claw-E--S+2-2-MeleeR1035Core Rulebook 2023
Stiletto sword-E----1--Melee, Parry, ToxinR935Core Rulebook 2023
Sword-E-+1S-11-Melee, ParryR620Core Rulebook 2023
WhipE3"-1-S-1-Entangle, Melee, VersatileC15Core Rulebook 2023
Whisperbane knife-E-+1S-1-Backstab, Esoteric, Melee, ScattershotI1130Core Rulebook 2023
Xenarch death-arcE5"+1-3-12+Esoteric, Melee, Plentiful, Rapid Fire (2), Shock, VersatileI975Core Rulebook 2023
Desire's needle-E-+1S+2-1--Chem Delivery, Esoteric, Melee, Power, ToxinI950Core Rulebook 2023
Las cutterE2"+1-9-326+Melee, Scarce, VersatileR1085Core Rulebook 2023
Lightning claw-E-+1S+1-21-Melee, Parry, Power, RendingR1170Core Rulebook 2023
Power axe-E--S+2-21-Disarm, Melee, PowerR835Core Rulebook 2023
Power claw-E--S-12-Melee, Power, PulveriseR1155Core Rulebook 2023
Power fist-E--S+3-33-Melee, Power, Pulverise, UnwieldyR11100Core Rulebook 2023
Power hammer-E--S+1-12-Melee, PowerR845Core Rulebook 2023
Power maul-E--S+2-11-Melee, PowerR830Core Rulebook 2023
Power pick-E--S+1-31-Melee, Power, PulveriseR840Core Rulebook 2023
Power sword-E--S+1-21-Melee, Parry, PowerR950Core Rulebook 2023
Shock baton-E--S-1-Melee, Parry, ShockR830Core Rulebook 2023
Shock staveE2"--S+1-1-Melee, Shock, VersatileR925Core Rulebook 2023
Tenebrous scourgeE3"--S+3-1-Entangle, Esoteric, Melee, Power, VersatileI1060Core Rulebook 2023
Thunder hammer-E--S+1-13-Melee, Power, ShockR1170Core Rulebook 2023
Chain glaive*E2"-1-S+2-22-Melee, Unwieldy, VersatileR760Core Rulebook 2023
Greatsword*E1"-+1S+1-11-Melee, Sever, Unwieldy, VersatileR1040Core Rulebook 2023
Heavy rock cutter*-E--S+4-43-Melee, UnwieldyR9135Core Rulebook 2023
Heavy rock drill*-E--S+2-32-Melee, Pulverise, UnwieldyR990Core Rulebook 2023
Heavy rock saw*-E-+1S+3-32-Melee, Rending, UnwieldyR9120Core Rulebook 2023
Polearm*E2"-1-S+1-1-Melee, Unwieldy, VersatileR930Core Rulebook 2023
Two-handed axe*-E--1S+2-2-Melee, UnwieldyC25Core Rulebook 2023
Two-handed hammer*-E--1S+1-3-Knockback, Melee, UnwieldyC35Core Rulebook 2023
Arc hammer*E1"--S+3-13-Melee, Pulverise, VersatileE70House Orlock
Arc welder-E--S+2-33-Blaze, MeleeE50Slave Ogryns
Augmetic fistE---S+1-12-Knockback, MeleeE40Slave Ogryns
Barbed flabellumE4"+2+1--2--Melee, Toxin, VersatileI1280Spire Black Market
The Bloodfingers-E--S-12-Melee, Power, Pulverise, WhisperingI1395Pilgrim's Grave Black Market
Boning sword-E--S-22-Melee, Parry, RendingE20Corpse Grinder Cults, The Book of Ruin
Brute cleaver-E-+1S-11-Disarm, MeleeE20House Goliath, Slave Orgryn gangs
Butcher's chain cleaver-E--S+1-22-Melee, ShredE45Corpse Grinder Cults, The Book of Ruin
Butcher's cleaver-E--S+1-12-Disarm, MeleeE25Corpse Grinder Cults, The Book of Ruin
Chain lanceE2"-1-S+2-22-Lance, Melee, Unwieldy, VersatileE55Ash Waste Nomads
Chainaxe - Exterminator-T--3-11*Blaze, Single Shot, TemplateE+15House Cawdor
Circular stone saw-E--S+1-11-Melee, Rending, Power PackE25Ironhead Squats
Drawn-out Death*E2"-1-S+2-22-Melee, Unwieldy, Versatile, WhisperingI13100Pilgrim's Grave Black Market
Eviscerator*---------E90Redemptionists
Eviscerator - meleeE1"--S+1-11-Melee, Sever, Shred, Unwieldy, Versatile--Redemptionists
Eviscerator - ranged-T--3-115+Blaze, Scarce, Template--Redemptionists
Flensing knife-E--S-11-Melee, RendingE15Corpse Grinder Cults, The Book of Ruin
Frag lance---------E35House Cawdor
Frag lance - primedE2"+1-4-11-Blast (3"), Lance-bomb, Knockback, Melee, Versatile--House Cawdor
Frag lance - spentE2"+1-S-1-Lance, Melee, Versatile--House Cawdor
Gem extractor-E--S+1-12-Melee, Power PackE50Ironhead Squats
Gleeful Judgement-E--S+1-12-Melee, Power, WhisperingI1385Pilgrim's Grave Black Market
Haemophagic blade-E-+1--2--Haemophagic, Melee, ToxinI13150Spire Black Market
Heavy chain cleaver-E-+1S+2-22-Melee, SeverE80Corpse Grinder Cults, The Book of Ruin
'Hystrar' pattern energy shield-E--S-1-Knockback, Melee, ShieldE50House Van Saar
Ironhead arc welder-E--S+2-23-Blaze, Melee, Power PackE100Ironhead Squats
Krak lance---------E50House Cawdor
Krak lance - primedE2"+1-6-23-Lance-bomb, Melee, Versatile--House Cawdor
Krak lance - spentE2"+1-S-1-Lance, Melee, Versatile--House Cawdor
Long blade-E-+1S-21-Melee, ParryE30Ash Waste Nomads
Mono-hook-E--S-12-Melee, PulveriseE35Ash Waste Nomads
Paired butcher's chain cleaver*-E--S+1-22-Melee, Paired, ShredE80Corpse Grinder Cults
Paired heavy chain cleavers*-E-+1S+2-22-Melee, Paired, SeverE130Corpse Grinder Cults
Paired psychomantic clawsE3"--S+1*1-Melee, Paired, Phase, Shock, VersatileE-House Delaque
Paired 'Pulverizers'*-E--S+1-11-Melee, Paired, PulveriseE50House Goliath
Paired spud-jackers*-E--S+1-1-Knockback, Melee, PairedE25House Goliath
Power fist-E--S+2-22-Melee, Power, PulveriseE60Ironhead Squats
'Pulverizer' serrated axe-E--S+1-11-Melee, PulveriseE30House Goliath
'Renderizer' serrated axe*-E--S+2-12-Melee, Pulverise, UnwieldyE40House Goliath
Rotary flensing sawE4"--1S+1-22-Knockback, Melee, Shred, VersatileE55Corpse Grinder Cults, The Book of Ruin
Serpent's fangs*-E--S+2*1-Melee, Paired, Phase, RendingE90House Delaque
Shock whipE3"-1-S+1-1-Melee, Shock, VersatileE25House Escher, Genestealer Cults
Shivver sword-E-+1S+1-11-Melee, Parry, Power, SeverE70House Delaque
Spider-rig*E3"+1+1S+1-11-Entangle, Melee, Paired, Parry, Shock, VersatileE80House Van Saar
Spud-jacker-E--S+1-1-Knockback, MeleeE15House Goliath, Slave Ogryn gans
Stalking knife-E-+1S-11-Backstab, MeleeE20Ash Waste Nomads
Stormcaller staffE2"--S+1-21-Lance, Melee, Unwieldy, VersatileE35Ash Waste Nomads
Stun lance---------E30House Cawdor
Stun lance - primedE2"+1-2-11-Blast (3"), Lance-bomb, Concussion, Melee, Versatile--House Cawdor
Stun lance - spentE2"+1-S-1-Lance, Melee, Versatile--House Cawdor
Two-handed axe - Exterminator-T--3-11*Blaze, Single Shot, TemplateE+15House Cawdor
Two-handed hammer - Exterminator-T--3-11*Blaze, Single Shot, TemplateE+15House Cawdor
Venom claw-E----2--Entangle, Melee, ToxinE30House Escher
Vigilance pattern assault shield-E--S-1-Shield, Knockback, MeleeE40Palanite Enforcers, Badzone Enforcers
Web gauntlet-E-+13---Backstab, Melee, WebE35House Delaque

Wargear

  Armour

NameDescriptionALCostRestriction
Ablative overlay
Additional layer of armour that improves save by 2 the first time, and by 1 the second time, then it is spent.
C20Core Rulebook 2023
Archaeo-carapace
Ancient tech granting 4+ save. Some lasting injuries grant bionics but risk insanity.
R12120Core Rulebook 2023
Armourweave
Xenos tech granting 5+ save that cannot be reduced below 6+.
I920Core Rulebook 2023
Light carapace
4+ save.
R1080Core Rulebook 2023
Heavy carapace
4+ save, 3+ vs front attacks. When charging: -1 Initiative, -1 Movement.
-100Core Rulebook 2023
Ceramite shield
+2 to save vs front attacks. Move action becomes Basic. Ignores the effect of the Melta trait vs front attacks. -1 weapon capacity. Can be equipped with a suit of armour.
R840Core Rulebook 2023
Flak armour
6+ save, 5+ vs Blast/Flame.
C10Core Rulebook 2023
Gutterforged cloak
6+ save, 5+ vs underhive perils or environmental effects.
C15Core Rulebook 2023
Hazard suit
6+ save, +3 Toughness vs Gas if wearing a respirator. Immune to Blaze/Rad-phage traits.
R1010Core Rulebook 2023
Mantle malifica
5+ save. 4+ invulnerable save vs the effects of psychic powers but has to do a Willpower test in the end phase of each round or gets Insane.
I1375Core Rulebook 2023
Mesh armour
5+ save.
C15Core Rulebook 2023
Reflec shroud
5+ save, ignores AP of las, plasma and melta weapons.
R830Core Rulebook 2023
Scrap shield
+1 to save vs Reaction attacks while Standing and Engaged. Can be equipped with a suit of armour.
C15Core Rulebook 2023
Armoured bodyglove
Improves save by 1, immune to Rad-phage, combinable with other armour except undersuit.
E-House Van Saar
Furnace plates
6+ save, 5+ from front.
E-House Goliath, Slave Ogryns
Hardened flak armour
6+ save, 5+ vs Blast/Flame, reduces AP by 1.
E-Palanite Enforcers, Badzone Enforcers, The Book of Ruin
Layered flak armour
5+ save, 4+ vs Blast/Flame.
E-Palanite Enforcers, Badzone Enforcers, The Book of Ruin
Hardened layered flak armour
5+ save, 4+ vs Blast/Flame, reduces AP by 1.
E-Palanite Enforcers, Badzone Enforcers, The Book of Ruin
Incombustible hauberk
5+ to ignore Blaze, +1 to extinguish, combinable with other armour.
E-Redemptionists
Plate mail
6+ save, 5+ from front and vs Blast.
E-Corpse Grinder Cults

  Field Armour

NameDescriptionALCostRestriction
Conversion field
Roll D6 when hit: on 5+, attack has no effect. All fighters within 3" are hit by Flash, except wearer
R1160Core Rulebook 2023
Displacer field
Roll a D6 per hit: on 4+, hit ignored and wearer moves distance equal to attack's Strength in random direction. Cannot end in terrain/hazards or within 1" of enemy.
R1270Core Rulebook 2023
Refractor field
Roll D6 when hit: on 5+, hit ignored. On successful save, roll D6: on 1, field burns out and is removed
R1050Core Rulebook 2023

  Bionics

NameDescriptionALCostRestriction
Lobo chip - Mundane
[Humiliated Lasting Injury] Mundane version increases either Leadership or Cool by +1.
R1120Core Rulebook 2023
Lobo chip - Improved
[Humiliated Lasting Injury] Improved version increases both Leadership and Cool by +1.
R1145Core Rulebook 2023
Cortex-cogitator - Mundane
[Head Injuries Lasting Injury] Mundane version increases either Intelligence or Willpower by +1.
R1115Core Rulebook 2023
Cortex-cogitator - Improved
[Head Injuries Lasting Injury] Improved version increases both Intelligence and Willpower by +1.
R1130Core Rulebook 2023
Bionic eye - Mundane
[Eye Injuries Lasting Injury] Increases the fighter's Ballistic Skill by +1
R1345Core Rulebook 2023
Bionic arm - Mundane
[Hand Injuries Lasting Injury] Increases the fighter's Weapon Skill by +1
R1345Core Rulebook 2023
Bionic leg - Mundane
[Hobbled Lasting Injury] Increases the fighter's Movement by +1"
R1225Core Rulebook 2023
Skeletal enhancers - Mundane
[Spinal Injury Lasting Injury] Increases the fighter's Strength by +1
R1370Core Rulebook 2023
Aortic supercharger - Mundane
[Enfeebled Lasting Injury] Increases the fighter's Toughness by +1
R1365Core Rulebook 2023

  Gang Equipment

NameDescriptionALCostRestriction
Ammo cache
Added to gang's Stash. At battle start, place within 1" of fighter in deployment zone. If defending, roll D6: on 1-4 cache cannot be used, on 5-6 it can be used. Removed from Stash when placed.
R860Core Rulebook 2023
Booby traps - frag
Place marker at battle start. When model comes within 2", roll D6: 1=dud (remove), 2-3=no effect, 4-6=explodes. Can be shot at (-1 Short/-2 Long), if booby trap is hit roll D6: 1-2=no effect, 3-4=triggers, 5-6=disarmed.
C20Core Rulebook 2023
Booby traps - gas
Place marker at battle start. When model comes within 2", roll D6: 1=dud (remove), 2-3=no effect, 4-6=explodes. Can be shot at (-1 Short/-2 Long), if booby trap is hit roll D6: 1-2=no effect, 3-4=triggers, 5-6=disarmed.
R840Core Rulebook 2023
Booby traps - melta
Place marker at battle start. When model comes within 2", roll D6: 1=dud (remove), 2-3=no effect, 4-6=explodes. Can be shot at (-1 Short/-2 Long), if booby trap is hit roll D6: 1-2=no effect, 3-4=triggers, 5-6=disarmed.
R1050Core Rulebook 2023
Isotropic fuel rod
Can be used to convert any Territory into a Settlement Territory. Consumed when used.
R1060Core Rulebook 2023
Mung vase
Status Item kept in Stash. Reduces Hired Gun cost by D6x10 (min 10). After battle, roll D6: on 1 both vase and Hired Gun disappear. Can be sold in post-battle. Lost if gang Leader dies.
R122D6x10Core Rulebook 2023
Corpse grinder cult icon
One per gang, Leader/Champion only. Action - Enrage: All friendly Standing and Active fighters within 6" with Ready marker add D3" to Move until End phase.
E-Corpse Grinder Cults

  Personal Equipment

NameDescriptionALCostRestriction
Archaeotech device
Ancient technological device with random effects determined by rolling on the Archaeotech Device table when purchased. New users must pass Intelligence test to activate.
R13120Core Rulebook 2023
Armoured undersuit
Improves save roll by 1. Can be worn with any armour except armoured bodyglove. Grants 6+ save if no other save present.
R725Core Rulebook 2023
Bio-booster
First Injury roll each battle rolls one less dice. If only one dice would be rolled, roll two and discard one.
R835Core Rulebook 2023
Bio-scanner
Sentry can spot attackers outside vision arc. +1 to spotting rolls (natural 1 still fails).
R830Core Rulebook 2023
Blind snake pouch
Grants Dodge skill. If already has Dodge, succeeds on 5+. Against Overwatch, succeeds on 4+.
R1260Core Rulebook 2023
Cameleoline cloak
If wearer did not move during activation, ranged attacks suffer -2 to hit until next activation.
R935Core Rulebook 2023
Chem-synth
At activation start, pass Intelligence test to reduce target's Toughness by 1 against Gas/Toxin weapons until end of activation.
R1215Core Rulebook 2023
Chrono-crystal
Used according to scenario special rules.
I14500Core Rulebook 2023
Cred sniffer
If fighter not Out of Action/Seriously Injured, earn 4D6 credits post-battle. Only one per gang.
R835Core Rulebook 2023
Cult icon
One per gang. Bearer with Group Activation can activate one additional Ready friendly fighter.
--Core Rulebook 2023
Data-thief
At battle start, make opponent randomly reveal one gang tactic.
I1035Core Rulebook 2023
Dome runner map / Ratskin map
Before scenario roll, use map to modify scenario selection. Effects determined by table roll.
R9100Core Rulebook 2023
Drop rig
Allows Descend (Basic) action: move 3" horizontally and 12" vertically downward.
C10Core Rulebook 2023
Dustback helamite
Grants Mounted condition, Movement 8", and Mighty Leap skill.
E-Ash Waste Nomads
Escher cutter
Grants Mounted condition. Movement increased to 9", ignores terrain, free level movement, cannot fall. Cannot cross impassable terrain or end on obstacles/within 1" of fighters. Includes Deploy Gas Trap Action to place gas trap within 1" and move. Must select one weapon option that gains suspensors and doesn't use weapon slot: twin-linked grenade launchers (frag & krak) for 75 credits, twin-linked heavy stubbers for 200 credits, or twin-linked plasma guns for 110 credits.
E85House Escher
Falsehood
Cannot be targeted by attack/psychic power. Last until the end phase of the second round or if making an attack/psychic power.
R940Core Rulebook 2023
Filter plugs
+1 Toughness vs Gas weapons. Single use.
C10Core Rulebook 2023
Frenzon collar
Permanently under Frenzon effects. Leader/Champion with master motivator can group activate collared fighters anywhere on battlefield.
R930Core Rulebook 2023
Forged guilder seal
Reduces Trading Post Rarity by 2 and prices by 3D6 (min 10). Double 1 or double 6 on price roll causes discovery, loss of seal and Outlaw status.
I1155Core Rulebook 2023
Grapnel launcher
Grapnel (Double) action: move 12" straight line in any direction, including different levels.
C25Core Rulebook 2023
Grav-chute
No damage from falling or jumping down levels.
R1050Core Rulebook 2023
Guilder cartograph
Can change Badzone Environment and place four loot caskets during deployment. Roll D6 post-battle, expires on 1-3.
R1170Core Rulebook 2023
Halo device
Transfer Lasting Injury to another gang member, bearer counts as Out Cold instead.
I14250Core Rulebook 2023
Harrier-skulls
Exotic Beasts must pass Intelligence test to attack bearer.
R840Core Rulebook 2023
Hexagrammic fetish
Roll D6: 1=useless (sell for 3D6), 2-5=-1 to Psyker Willpower tests, 6=-3 to Psyker Willpower tests.
R1035Core Rulebook 2023
Holochromatic field
-2 to hit with ranged attacks, -1 in melee. Roll D6 each attack, deactivates on 1. Always counts as revealed in Pitch Black.
I9100Core Rulebook 2023
Industrial respirator
Adds 3 to fighter's Toughness (4 if combined with Hazard Suit) vs Gas weapons. Once per battle can use air supply to gain immunity to Gas, act normally while on fire, and ignore breathing effects until next activation.
R730Core Rulebook 2023
Lho sticks
Friendly fighters with Intelligence 8+ within 6" and LoS may use this fighter's Cool characteristic.
C5Core Rulebook 2023
Lock-punch
When taking Force Door action, add 4 to Strength. Doors opened are permanently damaged and removed.
C10Core Rulebook 2023
Magnacles
Attack (Basic) to lock enemy in base contact (requires failed Initiative test). Target cannot move, -2 to hit in melee, no ranged attacks. Break free with Break Bonds (Double) action, requires 2D6 ≤ Strength (+2 per friendly in base contact).
C20Core Rulebook 2023
Malefic artefact
Roll D6 when purchased to determine type. New users must pass Intelligence test to activate. Effects vary by type (1-Cursed, 2-Whisper Vox, 3-Void Gate, 4-Aetheric Lantern, 5-Chronoscope, 6-Terror Telepathica).
I1390Core Rulebook 2023
Medicae kit
When assisting friendly fighter's Recovery test, roll extra Injury dice and choose one to discard.
R930Core Rulebook 2023
Mnemonic inload spike
User rolls on Lasting Injuries table. If survives, gains one skill from Agility, Brawn, Combat, Cunning, Ferocity, Leadership, Savant or Shooting. Single use.
I12100Core Rulebook 2023
Photo-goggles
Can attack through smoke, +9" to Visibility (X"), +1 to Flash weapon Blind tests.
R935Core Rulebook 2023
Photo-lumen
+9" to Visibility (X"). Cannot be Hidden when Visibility (X") in effect, always Revealed.
C20Core Rulebook 2023
Psi-grub
Gains token when using/targeted by psychic power. Can attempt Tap Psi-grub (Basic) to use power without Willpower test if D6 ≤ tokens. Explodes at 6 tokens.
I1250Core Rulebook 2023
Respirator
+2 Toughness vs Gas weapons.
C15Core Rulebook 2023
Sanctioning writ
Place Bounty on Law Abiding gang member. Single use.
I1025Core Rulebook 2023
Second best
Take a Swig (Simple) action, roll D6 (1-3 empties bottle). Gain Intoxicated marker, remove Flesh Wound. Effects vary by markers: 1(-1 hit/+1 Cool), 2(-2 hit/+2 Cool/Initiative test for moves), 3+(-3 ranged/-1 melee/+3 Cool/D6" random movement).
C15Core Rulebook 2023
Servo harness (partial)
+2 Strength, +1 Toughness, Unwieldy weapons gain suspensors (Weapon Accessory). -1 Movement and Initiative.
R12130Core Rulebook 2023
Servo harness (full)
+2 Strength, +1 Toughness, Unwieldy weapons gain suspensors (Weapon Accessory). No Movement/Initiative penalty.
R12160Core Rulebook 2023
Skinblade
+2 to escape roll if Captured. Lost if successful.
C10Core Rulebook 2023
Stimm-slug stash
Once per battle at activation start: remove Flesh Wound, +2 Move/Strength/Toughness until round end. Roll D6 in End phase, on 1 roll Injury dice.
R730Core Rulebook 2023
Strip kit
+2 to Intelligence tests for door terminals or loot casket locks.
C15Core Rulebook 2023
Suspensor harness
Can carry 4 weapons (6 for Bounty Hunters). (*) weapons still count as two.
R940Core Rulebook 2023
Threadneedle worms
Can of Worms (Basic) action, single use. Roll D6: 1(user injury), 2-3 (5" blast D6" away), 4-5 (three connected 5" blasts), 6 (all enemies roll an injury dice, OOA count as Seriously Injured).
I1345Core Rulebook 2023
Web solvent
Roll an extra Injury dice for Webbed Recovery, choose one. When assisting, roll two extra dice.
R825Core Rulebook 2023
Wild snake
Take a Swig (Simple) action, roll D6 (1-2 empties bottle). Gain Intoxicated marker, remove Flesh Wound. Effects by markers: 1 (-1 hit/+2 Cool), 2 (-1 hit/+3 Cool/random targets), 3+ (auto pass Cool/-2 hit).
C30Core Rulebook 2023
Xenoculum
Roll D6 when purchased: 1(trap), 2(claws), 3(ghost form), 4(horror aura), 5(chem factory), 6(brain booster). New users must pass Intelligence test.
I1280Core Rulebook 2023
Arachni-rig jump boosters
Once per activation during Move or Charge, adds 3" to Movement. Up to half movement can be vertical. +1 to Hit rolls and Strength when charging.
E-House Van Saar
Ash waste grav-cutter
Increases Movement by 2". Grants Mounted condition. Ignores terrain and moves freely between levels. -1 to cover modifiers against ranged attacks. Ignores Hands Full rule.
E65House Van Saar
Ash cloak
Counts as respirator. On 5+ ignore wound loss from battlefield conditions.
E-Ash Waste Nomads
Augurspex
Enemy fighters cannot be set up within 12" as Reinforcements or using Infiltrate.
E-House Van Saar
Book of the Redemption
Can perform Words of Wrath (Basic) action to allow friendly Cawdor fighters within 6" to re-roll Charge D3 or single natural 1 for Hit rolls.
E-House of Cawdor
Bomb delivery rats
Deploy rats carrying grenades. Rats move 6", ignore terrain except impassable. Detonate on 2+ when near fighters. Can be shot at with -1 to hit.
E-House of Cawdor
Camoelean elixir
-2 to ranged hit rolls, -1 to close combat. If not carrying Unwieldy weapons and has 5+ armor save, can only be targeted within 6" if didn't move last activation.
I1075Spire Black Market
Draconic scales
Armor save cannot be modified or negated by any rule or trait.
I14250Spire Black Market
Grav-cutter
+2" Movement, ignores terrain, moves between levels freely. No Pinning from ranged attacks. -1 to cover modifiers. Must use Stand Up (Double) if Prone.
E-House Van Saar
Jump booster
Once per activation adds 3" Movement in safe mode or D3+3" when overcharged. Half movement can be vertical. +1 to Hit and Strength when charging.
E-House Orlock
Mirror aegis
First hit each battle: on 2+ negate attack and relocate the holder of the mirror within 6" but the mirror has no further effect in this battle. On 1, resolve attack as normal.
I12125Spire Black Market
Proximity auspex
Can perform Scan For Threats (Basic) action to make enemy model within 24" Revealed until end of round.
E-Unknown
Psychofamile pheromone
Enemies within 3" must pass Willpower test to attack them, or action is wasted.
I12150Spire Black Market
Psychomancer's harness
+2" Movement, vertical distance not halved when climbing. Includes paired psychomantic claws. Limited to two non-Unwieldy weapons.
E-House Delaque
Pyromantic mantle
Melee and Versatile weapons gain the Blaze trait during activation.
E-House Cawdor
Radcounter
Cannot be the random target of Events unless no other fighters available.
R950The Book of Peril
Ridge walker
Grants Mounted condition. Movement increased to 9". +1 to Initiative checks.
E-House Cawdor
Refraction cloak
-1 to ranged Hit rolls (-2 if the fighter didn't move in previous activation).
E-House Van Saar
Rocket pack
First Ammo check for charge caster within 3" each battle automatically passes.
E-Ash Waste Nomads
Servo-medicae
Can perform Medicate (Basic) action to allow Seriously Injured friendly fighter within 1" to make Recovery roll.
E-House Van Saar
Sky mantle
Can perform Hide in the Wastes (Double) to gain Hidden condition if 12" from enemies, even without Pitch Black rules.
E-Ash Waste Nomads
Vox array
Gains Group Activation (1) special rule.
E-House Van Saar
Waster's dirtbike
Grants Mounted condition. Movement increased to 8".
C50Wasteland Gangs

  Chems

NameDescriptionALCostRestriction
Frenzon
Grants Nerves of Steel, True Grit, Unstoppable and Berserk skills. All weapons gain Reckless trait. Must move toward nearest enemy or Charge if possible unless Standing and Engaged or Prone and Seriously Injured. Side effects: Toughness check in Wrap-up (+2 to roll) or become addicted. Addiction requires dose to be included in crew, curable with 2D6x10 credits anti-addiction chems.
R920Core Rulebook 2023
Ghast
Roll D6: On 1, become Insane. On 2-5, gain random Wyrd Power from the Wyrd Powers table. On 6, gain both. Side effects: Failed Willpower test reduces Willpower by 1. Natural 12 causes permanent Insane condition.
I930Core Rulebook 2023
Icrotic slime
Make characteristic checks for M, S, T, I, A, and Cl. Each success improves that characteristic by D3. Side effects: sets Ld, Int, and Will to 10+ if not worse. After battle, roll 2D6: 2 kills fighter, 3-11 puts Into Recovery, 12 causes a Lasting Injury but re-roll Bitter Enmity, Captured, Critical Injury and Memorable Death).
R1035Core Rulebook 2023
Kalma
When making an action, roll 2D6+T: On 11 or less, the action is wasted. On 12+, shakes off effects. Can be used on captured fighters in Rescue scenario. No long-term effects.
C15Core Rulebook 2023
Obscura
Changes Movement to D6", weapons gain Reckless. Must move full distance in straight line. Can attempt to shake off in End phase with 2D6+T roll of 12+. Side effects: Limits to one action per activation after wearing off. Toughness check in Wrap-up or become addicted. Addiction requires 4+ on D6 to be included in crew, curable with 2D6x10 credits anti-addiction chems.
I830Core Rulebook 2023
'Slaught
Improves WS and I to 2+, adds +1 to their Attack. Side effects: Toughness check in Wrap-up or become addicted. Addiction worsens WS/I to 5+ and A to 1 without dose, improves to WS/I 3+ with dose. Curable by voluntary Recovery.
R1030Core Rulebook 2023
Spur
Increases M by 2 and improves I to 2+. Check if wears off in End phase with 2D6+T roll, on 10+ effects end.
R1135Core Rulebook 2023
Stinger mould
Can be used after Lasting Injury roll to change result to Out Cold (except Memorable Death). Alternatively, can attempt to remove existing Lasting Injury on 5+ during post-battle sequence. No long-term effects.
R1375Core Rulebook 2023

  Weapon Accessories

NameDescriptionALCostRestriction
Focusing crystal (Lasgun, Laspistol, Long las only)
For las weapons only. Improves AP by 2. Gains Unstable trait.
R1030Core Rulebook 2023
Gunshroud
A weapon gains the Silent trait.
R820Core Rulebook 2023
Hotshot las pack (Lasgun and Laspistol only)
Increases Strength to 4 and AP to -1. Loses Plentiful trait and Ammo reduced to 4+.
C20Core Rulebook 2023
Infra-sight (Pistols, Basic, Special and Heavy Weapons)†
Cannot be fitted to Rapid Fire or Blast weapons. Can attack through smoke, increases Visibility by 9". No penalty for partial cover, -1 for full cover.
R840Core Rulebook 2023
Las-projector (Pistols, Basic and Special Weapons)
Short range accuracy bonus improved by 1.
R935Core Rulebook 2023
Mono-sight (Basic, Special and Heavy Weapons)†
Add 2 to hit roll instead of 1 when making an Aim action.
R935Core Rulebook 2023
Psi-amplifier (Melee Weapons)†
Requires Psi Attune post-battle action (15+ on Trade roll). Weapon gains Force trait.
R1575Core Rulebook 2023
Suspensors (Weapons with the Unwieldy trait only)
Ranged: becomes Basic action. Melee: can be used single-handed.
R1060Core Rulebook 2023
Telescopic sight (Pistols, Basic and Special Weapons)†
When using Aim action, Short range accuracy applies at Long range.
C25Core Rulebook 2023

  Status Items

NameDescriptionALCostRestriction
Exotic furs
When making a Trade action in post-battle, add +1 modifier to the Availability Level roll.
R1250Core Rulebook 2023
Gold-plated gun
Any ranged weapon can be gold-plated. Improves Leadership by 1. Once per battle, may re-roll a failed Ammo test.
R1040Core Rulebook 2023
Master-crafted weapon
Any weapon gains the Master-crafted trait. Cost is weapon cost plus 25%, rounded up to nearest 5 credits.
R10*25% of weapon costCore Rulebook 2023
Opulent jewellery
May re-roll the dice when determining the Doc's fee during Medical Escort action.
R1180Core Rulebook 2023
Uphive raiments
If not In Recovery during post-battle, gain extra D3x10 credits during Collect Income step.
R1050Core Rulebook 2023
Sensor skull
Grants bio-scanner benefits. When taking Aim (Basic) action, add 2 to hit rolls for subsequent shots in same activation.
R1260Core Rulebook 2023
Medi skull
When making Recovery test, roll extra Injury dice and choose one to resolve.
R1280Core Rulebook 2023
Gun skull
Equipped with autopistol. Rolls extra hit and Ammo dice when owner attacks. BS 5+, never benefits from aiming or modifiers.
R1265Core Rulebook 2023

  Status Items - Exotic Beasts

NameDescriptionALCostRestriction
Caryatid
0-1. Any Gang Leader.
R150*Core Rulebook 2023
Grapplehawk
0-2. Any Gang Leader or Champion.
R1190Core Rulebook 2023
Gyrinx Cat
0-1. Any Gang Leader or Champion.
I14120Core Rulebook 2023
Hacked Cyber-mastiff
0-1. Any Gang Leader or Champion.
I10100Core Rulebook 2023
Necromundan Giant Rat
0-3. Any Gang Leader or Champion.
C50Core Rulebook 2023
Cherub-servitor
Any Redemptionist Gang Leader or Champion.
E55House Cawdor
Sheen Bird
Any Cawdor Gang Leader or Champion.
E90House Cawdor
Cephalopod Spekter
0-3. Any Gang Leader, Champion or Psy-Gheist (Prospect).
E100House Delaque
Psychoteric Wyrm
0-2. Any Psy-Gheist (Prospect).
E70House Delaque
Phyrr Cat
0-2. Any Gang Leader, Champion.
E100House Delaque
Phelynx
0-3. Any Escher Wyld Runner (Prospect).
E50House Delaque
Sumpkroc
0-1. Any Gang Leader or Champion
E130House Goliath
Cyber-Mastiff
0-2. Any Gang Leader or Champion
E100House Orlock
Cyberachnid
0-3. Any Gang Leader or Champion.
0-2 for Augmek (Champion)
E75House Van Saar
Hardcase Cyber-Mastiff
0-2. Any Gang Leader or Champion.
E130Palanite Enforcers
Psychic Familiar
0-3. Any Gang Leader or Champion.
E130Genestealer Cults
Chaos Familiar
0-2. Any Gang Leader or Champion.
E130Helot Chaos Cults
Techmite Autoveyor
0-2. Any Gang Leader or Champion.
E45Ironhead Squats
Techmite Exovator 078B
0-2. Any Gang Leader or Champion.
E55Ironhead Squats
Techmite Oculi
0-2. Any Gang Leader or Champion.
E40Ironhead Squats
Caryatid Prime
0-1. Any Gang Leader or Champion.
E90Spyre Hunters

  Vehicle Upgrades

NameDescriptionALCostRestriction
Ablative armour
First non-Glancing Hit to Body location in each battle counts as Glancing Hit.
R715Vehicles, Book of the Outlands
Chrono-cradle
Allows mounting a Chrono-crystal on the vehicle.
I865Vehicles, The Book of Desolation
Crash cage
First non-Glancing Hit to Crew location in each battle counts as Glancing Hit.
C15Vehicles, Book of the Outlands
Electrified hull
Fighters on hull (not transport bed) suffer S3, AP-, D1 hit with Shock trait.
I730Vehicles, The Book of Desolation
Electrostatic projector
Basic Action: Roaming Horrors within 18" may only perform one action this round.
R720Vehicles, The Book of Desolation
Escape hatches
May re-roll results on the Lasting Injury table for crew.
C10Vehicles, Book of the Outlands
Explosive ram
First head-on collision causes additional S5, AP-2, D2 hit.
R925Vehicles, Book of the Outlands
Extra armour
Increases Toughness by 1 in all locations.
C25Vehicles, Book of the Outlands
Ram
Adds 1 to Strength, AP and Damage of Front arc vehicle impacts.
C15Vehicles, Book of the Outlands
Reinforced armour
Increases starting HP by 1.
R920Vehicles, Book of the Outlands
Rockgrinder ram
Adds 2 to Strength, AP and Damage of Front arc vehicle impacts.
R940Vehicles, Book of the Outlands
Speed fins
If no turns made during activation, increase Movement by 1". Cannot be taken by Walkers.
R810Vehicles, Book of the Outlands
Transport bed
Fighters in defined area don't check falling when vehicle moves. Not for Walkers. Capacity based on physical space.
C15Vehicles, Book of the Outlands
Transport cage - Small
Enclosed cab for transporting fighters. Small holds 3 fighters, large holds 6. Requires access point. Fighters can Embark/Disembark as Basic action.
C20Vehicles, Book of the Outlands
Transport cage - Large
Enclosed cab for transporting fighters. Small holds 3 fighters, large holds 6. Requires access point. Fighters can Embark/Disembark as Basic action.
-50Vehicles, Book of the Outlands
Turtle back
On failed Loss of Control roll, loses 2 HP and auto-rights instead of becoming Wrecked.
R810Vehicles, Book of the Outlands
Weapon hardpoint
Adds one Weapon Hardpoint. Can be taken multiple times.
R840Vehicles, Book of the Outlands
Weapons stash
Vehicle counts as an Ammo Cache.
R720Vehicles, Book of the Outlands
All-wheel steering
Increases Handling by 1. Cannot be taken by Skimmers or Walkers.
C10Vehicles, Book of the Outlands
Antigrav generators
Gains Skimmer special rule, replacing current Locomotion rule.
R1050Vehicles, Book of the Outlands
Emergency brake
Halve distance moved due to failed Loss of Control. Cannot be taken by Walkers.
C10Vehicles, Book of the Outlands
Pneumatic radials
No movement penalty in difficult terrain. Only for Wheeled vehicles.
R830Vehicles, Book of the Outlands
Powered steering
Can make two 90° turns during Move action. Not for Skimmers or Walkers.
R830Vehicles, Book of the Outlands
Redundant drive system
First non-Glancing Hit to Drive location counts as Glancing Hit. Not for Walkers.
R715Vehicles, Book of the Outlands
Tyre claws
Increases Handling by 1. Only for Wheeled vehicles.
C10Vehicles, Book of the Outlands
Archaeotech automantic reactor
Increases Movement by 2". When Wrecked, explodes causing S5, AP-1, D1 hits within 3".
R1040Vehicles, Book of the Outlands
Easy turnover
+1 modifier to engine restart checks.
C5Vehicles, Book of the Outlands
Engine shell
First non-Glancing Hit to Engine location counts as Glancing Hit.
R915Vehicles, Book of the Outlands
Gas promethium engine
Models within 1" during movement suffer S3, AP-1, D1 hit with Blaze.
R1025Vehicles, Book of the Outlands
Glys injector
Once per battle, increase Movement by 4" for one activation.
R820Vehicles, Book of the Outlands
Nitro burner
Increases Movement by 1".
C15Vehicles, Book of the Outlands
Plasma coil engine
Can increase Movement by 2". On a roll of 1 after activation, lose 1 HP.
R925Vehicles, Book of the Outlands
Smoke vents
-1 to hit penalty for ranged attacks. Ignored by weapons ignoring Smoke trait.
C25Vehicles, Book of the Outlands

  Vehicle Wargear

NameDescriptionALCostRestriction
Boarding ramp
Fighters jumping from this vehicle to another within 3" add 1 to Initiative check.
C15Vehicles, Book of the Outlands
Body spikes
Fighters moving on vehicle (except Transport area) must pass Initiative test or suffer S3, AP -, D1 hit. Does not pin.
C10Vehicles, Book of the Outlands
Booby-trapped fuel tanks
When Wrecked, roll D6 when fighter moves within 3". On 5+ explodes: S6, AP -1, D1 hit with Blaze to all within 5". Remove and roll Lasting Damage.
-10Vehicles, Book of the Outlands
Caltrop launcher
Lay Caltrops (Basic): Move straight forward, place 3 markers in Rear arc within 1". Wheeled vehicles within 1" make -2 Loss of Control test.
-20Vehicles, Book of the Outlands
Chrono-static compass
-1 to Roaming Horrors generation while on battlefield.
-15Vehicles, The Book of Desolation
Flare launchers
Launch Flares (Basic): All models within 12" gain Revealed until End phase.
C10Vehicles, Book of the Outlands
Headlights
Toggle at activation start. When on, reveals all models within 12" in LoS and Front arc. Vehicle also becomes Revealed.
C15Vehicles, Book of the Outlands
Kill switch
-1 to Lasting Damage roll if Wrecked by Engine hit.
-15Vehicles, Book of the Outlands
Malstrain kill markings
+1 BS when targeting Roaming Horror fighters.
-25Vehicles, The Book of Desolation
Minelayer
One use per battle. Lay Mine (Basic): Move straight forward, place melta trap in Rear arc within 1". Additional mines (20 credits each) grant extra uses.
-15Vehicles, Book of the Outlands
Searchlight
Illuminate (Free): Target enemy within 30" gains Revealed until next activation. This model also becomes Revealed.
C10Vehicles, The Book of Desolation
Smoke launchers
Launch Smoke (Basic): Place three smoke grenade markers within 2".
C20Vehicles, Book of the Outlands
Wheel scythes
Models within 1" take S3, AP -, D1 hit. Fighters are Pinned. Wheeled vehicles only.
C20Vehicles, Book of the Outlands