Weapons
▼ Basic Weapons
Name | Rng (S) | Rng (L) | Acc (S) | Acc (L) | S | AP | D | Am | Traits | AL | Cost | Restriction |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Arc rifle | 9" | 24" | +2 | -1 | 5 | - | 1 | 6+ | Blaze, Rapid Fire (1), Shock | R13 | 100 | Core Rulebook 2023 |
Autogun | 8" | 24" | +1 | - | 3 | - | 1 | 4+ | Rapid Fire (1) | C | 15 | Core Rulebook 2023 |
Autogun - static rounds | 8" | 24" | +1 | - | 3 | - | 1 | 4+ | Limited, Shield Breaker, Shock, Rapid Fire (1) | I9 | +10 | Core Rulebook 2023 |
Autogun - warp rounds | 8" | 24" | +1 | - | 3 | - | 1 | 4+ | Cursed, Limited, Single Shot | I10 | +15 | Core Rulebook 2023 |
Reclaimed autogun | 8" | 24" | +1 | - | 3 | - | 1 | 5+ | Rapid Fire (1) | C | 10 | Core Rulebook 2023 |
Boltgun | 12" | 24" | +1 | - | 4 | -1 | 2 | 6+ | Rapid Fire (1) | R8 | 55 | Core Rulebook 2023 |
Boltgun - gas shells | 12" | 24" | +1 | - | - | - | - | 6+ | Blast (3"), Gas, Limited, Single Shot | R11 | +25 | Core Rulebook 2023 |
Boltgun - shatter shells | 12" | 24" | +1 | - | 3 | -1 | 1 | 6+ | Blast (3"), Limited | R9 | +15 | Core Rulebook 2023 |
Combat shotgun | - | - | - | - | - | - | - | - | - | R7 | 70 | Core Rulebook 2023 |
Combat shotgun - salvo ammo | 4" | 12" | +1 | - | 4 | - | 2 | 4+ | Knockback, Rapid Fire (1) | - | +0 | Core Rulebook 2023 |
Combat shotgun - shredder ammo | - | T | - | - | 2 | - | 1 | 4+ | Scattershot, Template | - | +0 | Core Rulebook 2023 |
Combat shotgun - firestorm ammo | - | T | - | - | 5 | -1 | 1 | 6+ | Blaze, Limited, Template | R8 | +30 | Core Rulebook 2023 |
Combat shotgun - gas shells | 4" | 18" | +1 | - | - | - | - | 6+ | Blast (3"), Gas, Limited, Single Shot | R11 | +25 | Core Rulebook 2023 |
Combat shotgun - shatter shells | 4" | 18" | +1 | - | 3 | -1 | 1 | 5+ | Blast (3"), Limited | R9 | +15 | Core Rulebook 2023 |
Kroot long rife | - | - | - | - | - | - | - | - | - | R10 | 30 | Core Rulebook 2023 |
Kroot long rife - ranged | 12" | 24" | +1 | - | 4 | - | 1 | 4+ | Esoteric, Knockback, Plentiful | - | - | Core Rulebook 2023 |
Kroot long rife - melee | E | 2" | - | - | S+1 | - | 1 | - | Disarm, Esoteric, Melee, Versatile | - | - | Core Rulebook 2023 |
Lasgun | 18" | 24" | +1 | - | 3 | - | 1 | 2+ | Plentiful | C | 15 | Core Rulebook 2023 |
Lasgun - hotshot las pack | 18" | 24" | +1 | - | 4 | -1 | 1 | 4+ | - | C | +20 | Core Rulebook 2023 |
Lasgun - focusing crystal | 18" | 24" | +1 | - | 3 | -2 | 1 | 3+ | Unstable | R10 | +30 | Core Rulebook 2023 |
Rak'gol razor gun | 6" | 20" | - | -1 | - | -2 | 1 | 6+ | Esoteric, Rapid Fire (2), Toxin | I11 | 60 | Core Rulebook 2023 |
Sawn-off shotgun | - | - | - | - | - | - | - | - | - | C | 15 | Core Rulebook 2023 |
Sawn-off shotgun - scatter ammo | 4" | 8" | +2 | - | 3 | - | 1 | 6+ | Plentiful, Scattershot | - | +0 | Core Rulebook 2023 |
Sawn-off shotgun - solid ammo | 4" | 8" | - | -2 | 4 | - | 2 | 6+ | Knockback, Plentiful | C | +5 | Core Rulebook 2023 |
Sawn-off shotgun - gas shells | 4" | 8" | +1 | - | - | - | - | 6+ | Blast (3"), Gas, Limited, Single Shot | R11 | +25 | Core Rulebook 2023 |
Sawn-off shotgun - shatter shells | 4" | 8" | +1 | - | 3 | -1 | 1 | 5+ | Blast (3"), Limited | R9 | +15 | Core Rulebook 2023 |
Shotgun | - | - | - | - | - | - | - | - | - | C | 30 | Core Rulebook 2023 |
Shotgun - solid ammo | 8" | 16" | +1 | - | 4 | - | 2 | 4+ | Knockback | - | +0 | Core Rulebook 2023 |
Shotgun - scatter ammo | 4" | 8" | +2 | - | 2 | - | 1 | 4+ | Scattershot | - | +0 | Core Rulebook 2023 |
Shotgun - executioner ammo | 4" | 16" | -1 | +1 | 4 | -2 | 2 | 6+ | Knockback, Limited | R9 | +20 | Core Rulebook 2023 |
Shotgun - inferno ammo | 4" | 16" | +1 | - | 4 | - | 2 | 5+ | Blaze, Limited | R8 | +15 | Core Rulebook 2023 |
Shotgun - gas shells | 4" | 18" | +1 | - | - | - | - | 6+ | Blast (3"), Gas, Limited, Single Shot | R11 | +25 | Core Rulebook 2023 |
Shotgun - shatter shells | 4" | 18" | +1 | - | 3 | -1 | 1 | 5+ | Blast (3"), Limited | R9 | +15 | Core Rulebook 2023 |
Sling gun | 6" | 12" | +2 | - | 4 | -2 | 1 | 5+ | Esoteric, Rapid Fire (1), Scarce | R11 | 55 | Core Rulebook 2023 |
Stake-crossbow | 5" | 15" | +1 | - | 3 | - | 1 | 4+ | Hexagrammatic, Silent | R9 | 60 | Core Rulebook 2023 |
Throwing knives | Sx2 | Sx4 | - | -1 | - | -1 | - | 5+ | Scarce, Silent, Toxin | C | 10 | Core Rulebook 2023 |
Warpstorm bolter | 12" | 24" | +1 | - | 4 | -1 | 2 | 6+ | Cursed, Esoteric, Rapid Fire (1), Scarce | I10 | 60 | Core Rulebook 2023 |
Autogun - Exterminator | - | T | - | - | 3 | -1 | 1 | * | Blaze, Single Shot, Template | E | +15 | House Cawdor |
Autogun - phosphor rounds | 8" | 24" | +1 | - | 3 | - | 1 | 4+ | Flare, Rapid Fire (1), Scarce | R8 | +10 | The Book of Peril |
Autogun - plantbuster rounds | 8" | 24" | +1 | - | 3 | - | 1 | 4+ | Defoliate, Rapid Fire (1), Scarce | R9 | +15 | The Book of Peril |
Autogun - rad rounds | 8" | 24" | - | - | 3 | - | 1 | 4+ | Rad-phage, Rapid Fire (1), Scarce | R9 | +20 | The Book of Peril |
Blast carbine | 10" | 24" | +2 | - | 3 | - | 1 | 5+ | Rapid Fire (1), Shock | E | 25 | Ash Waste Nomads |
Blast rifle | 10" | 24" | +1 | - | 3 | - | 1 | 4+ | Shock | E | 15 | Ash Waste Nomads |
Boltgun - gunk | 12" | 24" | - | -1 | 4 | - | 1 | 5+ | Gunk, Limited | C | 15 | The Book of Peril |
Cawdor polearm with autogun* | - | - | - | - | - | - | - | - | - | E | 20 | House Cawdor |
Cawdor polearm with autogun - polearm* | E | 2" | -1 | - | S+1 | - | 1 | - | Melee, Unwieldy, Versatile | - | - | House Cawdor |
Cawdor polearm with autogun - autogun | 8" | 24" | +1 | - | 3 | - | 1 | 4+ | Rapid Fire (1) | - | - | House Cawdor |
Cawdor charger with autogun* | - | - | - | - | - | - | - | - | - | E | 25 | House Cawdor |
Cawdor charger with autogun - charger | E | 2" | - | - | S+1 | - | 1 | - | Lance, Melee, Unwieldy, Versatile | - | - | House Cawdor |
Cawdor charger with autogun - with autogun | 8" | 24" | +1 | - | 3 | - | 1 | 5+ | Rapid Fire (1) | - | - | House Cawdor |
Cawdor charger with blunderbuss* | - | - | - | - | - | - | - | - | - | E | 45 | House Cawdor |
Cawdor charger with blunderbuss - charger | E | 2" | - | - | S+1 | - | 1 | - | Lance, Melee, Unwieldy, Versatile | - | - | House Cawdor |
Cawdor charger with blunderbuss - with blunderbuss (grape shot) | - | T | - | - | 2 | - | 1 | 6+ | Plentiful, Scattershot, Template | - | - | House Cawdor |
Cawdor charger with blunderbuss - with blunderbuss (purgation shot) | - | T | - | - | 3 | - | 1 | 6+ | Blaze , Scarce, Template | - | - | House Cawdor |
Cawdor charger with flamer* | - | - | - | - | - | - | - | - | - | E | 145 | House Cawdor |
Cawdor charger with flamer - charger | E | 2" | - | - | S+1 | - | 1 | - | Lance, Melee, Unwieldy, Versatile | - | - | House Cawdor |
Cawdor charger with flamer - with flamer | - | T | - | - | 4 | -1 | 1 | 5+ | Blaze, Template | - | - | House Cawdor |
Cawdor polearm with blunderbuss* | - | - | - | - | - | - | - | - | - | E | 40 | House Cawdor |
Cawdor polearm with blunderbuss - polearm* | E | 2" | -1 | - | S+1 | - | 1 | - | Melee, Unwieldy, Versatile | - | - | House Cawdor |
Cawdor polearm with blunderbuss - blunderbuss | - | - | - | - | - | - | - | - | - | - | - | House Cawdor |
Cawdor polearm with blunderbuss -- with grape shot | - | T | - | - | 2 | - | 1 | 6+ | Plentiful, Scattershot, Template | - | - | House Cawdor |
Cawdor polearm with blunderbuss -- with purgation shot | - | T | - | - | 3 | - | 1 | 6+ | Blaze, Scarce, Template | - | - | House Cawdor |
Cawdor polearm with blunderbuss -- with emperor's wrath | 8" | 12" | - | -1 | 4 | -1 | 2 | 4+ | Knockback, Pulverise | E | 35 | House Cawdor |
Combat shotgun - phosphor rounds | - | T | - | - | 2 | - | 1 | 4+ | Flare, Scarce, Scattershot, Template | R8 | +10 | The Book of Peril |
Combat shotgun - plantbuster rounds | - | T | - | - | 2 | - | 1 | 4+ | Defoliate, Scarce, Scattershot, Template | R9 | +15 | The Book of Peril |
Combat shotgun - rad rounds | - | T | - | - | 2 | - | 1 | 4+ | Scattershot, Rad-phage, Scarce, Template | R9 | +25 | The Book of Peril |
Enforcer boltgun | 12" | 24" | +1 | - | 4 | -1 | 2 | 4+ | Rapid Fire (1) | E | 50 | Palanite Enforcers, Badzone Enforcers |
Enforcer boltgun - with penetrator rounds | 12" | 24" | +1 | - | 4 | -2 | 2 | 4+ | Rapid Fire (1), Rending, Unstable | E | 20 | Palanite Enforcers |
Enforcer shotgun | - | - | - | - | - | - | - | - | - | E | 60 | Palanite Enforcers, Badzone Enforcers |
Enforcer shotgun - with salvo rounds | 4" | 12" | +1 | - | 4 | - | 2 | 4+ | Knockback, Rapid Fire (1) | E | +0 | Palanite Enforcers, Badzone Enforcers |
Enforcer shotgun - with shredder rounds | - | T | - | - | 2 | - | 1 | 4+ | Scattershot, Template | E | +0 | Palanite Enforcers, Badzone Enforcers |
Ironhead autogun | 8" | 24" | +1 | - | 3 | - | 1 | 4+ | Rapid Fire (2) | E | 25 | Ironhead Squats |
Ironhead boltgun | 12" | 24" | +1 | - | 4 | -1 | 2 | 6+ | Rapid Fire (2) | E | 95 | Ironhead Squats |
Las carbine | 10" | 24" | +1 | - | 3 | - | 1 | 4+ | Plentiful, Rapid Fire (1) | E | 20 | House Van Saar |
The Rage Unending | 12" | 24" | +1 | - | 4 | -1 | +6 [sic] | - [sic] | Rapid Fire (1), Scarce, Whispering | I13 | 135 | Pilgrim's Grave Black Market |
Sawn-off shotgun - phosphor rounds | 4" | 8" | +2 | - | 3 | - | 1 | 2+ | Flare, Scarce, Scattershot | R8 | +10 | The Book of Peril |
Sawn-off shotgun - plantbuster rounds | 4" | 8" | +2 | - | 3 | - | 1 | 2+ | Defoliate, Scarce, Scattershot | R9 | +15 | The Book of Peril |
Sawn-off shotgun - rad rounds | 4" | 8" | +1 | - | 3 | - | 1 | 2+ | Rad-phage, Scarce, Scattershot | R9 | +25 | The Book of Peril |
Scavenged autogun | 8" | 24" | +1 | - | 3 | - | 1 | 5+ | Rapid Fire (1) | E | 10 | Ash Waste Nomads |
Shotgun - acid rounds | 4" | 8" | +1 | - | 3 | -1 | 1 | 5+ | Blaze, Scattershot | E | +15 | House Escher |
Shotgun - Exterminator | - | T | - | - | 3 | -1 | 1 | * | Blaze, Single Shot, Template | E | +15 | House Cawdor |
Shotgun - phosphor rounds | 4" | 8" | +2 | - | 2 | - | 1 | 4+ | Flare, Scarce, Scattershot | R8 | +10 | The Book of Peril |
Shotgun - plantbuster rounds | 4" | 8" | +2 | - | 2 | - | 1 | 4+ | Defoliate, Scarce, Scattershot | R9 | +15 | The Book of Peril |
Shotgun - rad rounds | 4" | 8" | +1 | - | 2 | - | 1 | 4+ | Rad-phage, Scarce, Scattershot | R9 | +25 | The Book of Peril |
Shotgun - retributor ammo | 4" | 8" | +1 | - | 4 | - | 1 | 5+ | Blaze, Scattershot | E | +20 | House Cawdor |
Stub cannon | 9" | 18" | - | - | 5 | - | 1 | 3+ | Knockback | E | 20 | House Goliath |
Stub cannon - static rounds | 9" | 18" | - | - | 5 | - | 1 | 3+ | Knockback, Limited, Shield Breaker, Shock | I9 | +10 | The Book of Judgement |
Stub cannon - warp rounds | 9" | 18" | - | - | 5 | - | 1 | 3+ | Cursed, Knockback, Limited, Single Shot | I10 | +15 | The Book of Judgement |
Subjugation pattern grenade launcher | - | - | - | - | - | - | - | - | - | E | 50 | Palanite Enforcers, Badzone Enforcers |
Subjugation pattern grenade launcher - with frag grenades | 6" | 24" | -1 | - | 3 | - | 1 | 6+ | Blast (3"), Knockback | E | +0 | Palanite Enforcers, Badzone Enforcers |
Subjugation pattern grenade launcher - with stun rounds | 6" | 24" | - | - | 2 | -1 | 1 | 4+ | Concussion, Grenade | E | +0 | Palanite Enforcers, Badzone Enforcers |
Subjugation pattern grenade launcher -- with choke gas grenades | 6" | 24" | -1 | - | - | - | - | 5+ | Blast (3"), Gas, Limited | E | +30 | Palanite Enforcers |
Subjugation pattern grenade launcher -- with krak grenades | 6" | 24" | -1 | - | 6 | -2 | 2 | 6+ | - | E | +35 | Palanite Enforcers |
Subjugation pattern grenade launcher -- with photon flash grenades | 6" | 24" | - | - | - | - | - | 5+ | Blast (5"), Flash | E | +15 | Palanite Enforcers |
Subjugation pattern grenade launcher -- with scare gas grenades | 6" | 24" | -1 | - | - | - | - | 6+ | Blast (3"), Fear, Gas, Limited | E | +40 | Palanite Enforcers |
Subjugation pattern grenade launcher -- with smoke grenades | 6" | 24" | -1 | - | - | - | - | 4+ | Blast (*), Smoke | E | +15 | Palanite Enforcers |
Suppression laser | - | - | - | - | - | - | - | - | - | E | 40 | House Van Saar |
Suppression laser - broad burst | 4" | 8" | +2 | - | 2 | - | 1 | 4+ | Plentiful, Scattershot | - | - | House Van Saar |
Suppression laser - short burst | 8" | 16" | +1 | - | 4 | - | 2 | 4+ | Knockback, Plentiful | - | - | House Van Saar |
Wyld bow | 9" | 18" | - | -1 | 3 | - | 1 | 4+ | Silent | E | 10 | House Escher |
Wyld bow - poison arrows | 9" | 18" | - | -1 | - | - | - | 6+ | Scarce, Silent, Toxin | E | +25 | House Escher |
Wyld bow - explosive arrows | 9" | 18" | - | -1 | 2 | - | 1 | 6+ | Blast (3"), Scarce, Unstable | E | +20 | House Escher |
Wyld bow - acid arrows | 9" | 18" | - | -1 | 3 | - | 1 | 6+ | Blaze, Scarce | E | +20 | House Escher |
▼ Pistols
Name | Rng (S) | Rng (L) | Acc (S) | Acc (L) | S | AP | D | Am | Traits | AL | Cost | Restriction |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Autopistol | 4" | 12" | +1 | - | 3 | - | 1 | 4+ | Rapid Fire (1), Sidearm | C | 10 | Core Rulebook 2023 |
Autopistol - static rounds | 4" | 12" | +1 | - | 3 | - | 1 | 4+ | Limited, Rapid Fire (1), Shield Breaker, Shock, Sidearm | I9 | 10 | Core Rulebook 2023 |
Autopistol - warp rounds | 4" | 12" | +1 | - | 3 | - | 1 | 4+ | Cursed, Limited, Sidearm, Single Shot | I10 | 15 | Core Rulebook 2023 |
Reclaimed autopistol | 4" | 12" | +1 | - | 3 | - | 1 | 5+ | Rapid Fire (1), Sidearm | C | 5 | Core Rulebook 2023 |
Bolt pistol | 6" | 12" | +1 | - | 4 | -1 | 2 | 6+ | Sidearm | R8 | 45 | Core Rulebook 2023 |
Bolt pistol - gas shells | 6" | 12" | +1 | - | - | - | - | 6+ | Blast (3"), Gas, Limited, Single Shot | R11 | 25 | Core Rulebook 2023 |
Bolt pistol - shatter shells | 6" | 12" | +1 | - | 3 | -1 | 1 | 6+ | Blast (3"), Limited | R9 | 15 | Core Rulebook 2023 |
Autopistol combi - primary | - | - | - | - | - | - | - | - | - | - | - | Core Rulebook 2023 |
Autopistol combi - primary - Autopistol | 4" | 12" | +1 | - | 3 | - | 1 | 4+ | Combi, Rapid Fire (1), Sidearm | - | - | Core Rulebook 2023 |
Autopistol combi - secondary | - | - | - | - | - | - | - | - | - | - | - | Core Rulebook 2023 |
Autopistol combi - secondary - Hand flamer | - | T | - | - | 3 | - | 1 | 5+ | Blaze, Combi, Template, Unstable | R10 | 65 | Core Rulebook 2023 |
Autopistol combi - secondary - Plasma pistol | 6" | 12" | +2 | - | 5 | -1 | 2 | 5+ | Combi, Scarce, Sidearm | R10 | 50 | Core Rulebook 2023 |
Bolt pistol combi - primary | - | - | - | - | - | - | - | - | - | - | - | Core Rulebook 2023 |
Bolt pistol combi - primary - Bolt pistol | 6" | 12" | +1 | - | 4 | -1 | 2 | 6+ | Combi, Sidearm | - | - | Core Rulebook 2023 |
Bolt pistol combi - secondary | - | - | - | - | - | - | - | - | - | - | - | Core Rulebook 2023 |
Bolt pistol combi - secondary - Hand flamer | - | T | - | - | 3 | - | 1 | 5+ | Blaze, Combi, Template, Unstable | R11 | 110 | Core Rulebook 2023 |
Bolt pistol combi - secondary - Plasma pistol | 6" | 12" | +2 | - | 5 | -1 | 2 | 5+ | Combi, Scarce, Sidearm | R11 | 80 | Core Rulebook 2023 |
Stub gun combi - primary | - | - | - | - | - | - | - | - | - | - | - | Core Rulebook 2023 |
Stub gun combi - primary - Stub gun | 6" | 12" | +2 | - | 3 | - | 1 | 4+ | Combi, Plentiful, Sidearm | - | - | Core Rulebook 2023 |
Stub gun combi - secondary | - | - | - | - | - | - | - | - | - | - | - | Core Rulebook 2023 |
Stub gun combi - secondary - Plasma pistol | 6" | 12" | +2 | - | 5 | -1 | 2 | 5+ | Combi, Scarce, Sidearm | R8 | 40 | Core Rulebook 2023 |
Grav pistol | 6" | 12" | +1 | - | * | -1 | 2 | 5+ | Blast (3"), Concussion, Graviton Pulse | R11 | 70 | Core Rulebook 2023 |
Hand flamer | - | T | - | - | 3 | - | 1 | 5+ | Blaze, Template | R8 | 75 | Core Rulebook 2023 |
Inferno pistol | 6" | 9" | - | - | 8 | -3 | 2 | 6+ | Melta, Scarce, Sidearm | R12 | 145 | Core Rulebook 2023 |
Laspistol | 8" | 12" | +1 | - | 3 | - | 1 | 2+ | Plentiful, Sidearm | C | 10 | Core Rulebook 2023 |
Laspistol - hotshot las pack | 8" | 12" | +1 | - | 4 | -1 | 1 | 4+ | Sidearm | C | 20 | Core Rulebook 2023 |
Laspistol - focusing crystal | 8" | 12" | +1 | - | 3 | -2 | 1 | 3+ | Sidearm, Unstable | R10 | +30 | Core Rulebook 2023 |
Needle pistol | 4" | 9" | +2 | - | - | -1 | - | 6+ | Scarce, Sidearm, Silent, Toxin | R9 | 30 | Core Rulebook 2023 |
Needle pistol - chem darts | 4" | 9" | +2 | - | - | - | - | 6+ | Chem Delivery, Sidearm, Silent | C | 10 | Core Rulebook 2023 |
Plasma pistol | - | - | - | - | - | - | - | - | - | R9 | 50 | Core Rulebook 2023 |
Plasma pistol - low | 6" | 12" | +2 | - | 5 | -1 | 2 | 5+ | Scarce, Sidearm | - | - | Core Rulebook 2023 |
Plasma pistol - maximal | 6" | 12" | +1 | - | 7 | -2 | 3 | 5+ | Scarce, Sidearm, Unstable | - | - | Core Rulebook 2023 |
Stub gun | 6" | 12" | +2 | - | 3 | - | 1 | 4+ | Plentiful, Sidearm | C | 5 | Core Rulebook 2023 |
Stub gun - dumdum rounds | 5" | 10" | +1 | - | 4 | - | 1 | 4+ | Limited, Sidearm | R7 | 5 | Core Rulebook 2023 |
Stub gun - static rounds | 6" | 12" | +2 | - | 3 | - | 1 | 4+ | Limited, Knockback, Shield Breaker, Shock | I9 | 10 | Core Rulebook 2023 |
Stub gun - warp rounds | 6" | 12" | +2 | - | 3 | - | 1 | 4+ | Cursed, Limited, Sidearm, Single Shot | I10 | 15 | Core Rulebook 2023 |
Web pistol | - | T | - | - | 4 | - | - | 6+ | Silent, Template, Web | R9 | 90 | Core Rulebook 2023 |
Withertouch pistol | 6" | 9" | - | - | 3 | - | 1 | 6+ | Esoteric, Melta, Sidearm, Silent | I13 | 55 | Core Rulebook 2023 |
Archeo duelling pistol | 6" | 16" | +2 | - | 5 | -2 | 2 | 4+ | Pulverise, Rending, Sidearm | R13 | 120 | Spire Black Market |
Autopistol ammo - fragmentation rounds | 4" | 12" | +1 | - | 3 | -1 | 1 | 4+ | Limited, Rapid Fire (1), Sidearm | E | +10 | Palanite Enforcers, The Book of Ruin |
Autopistol ammo - manstopper rounds | 4" | 12" | +1 | - | 4 | - | 1 | 4+ | Limited, Rapid Fire (1), Sidearm | E | +10 | Palanite Enforcers, The Book of Ruin |
Autopistol ammo - phosphor rounds | 4" | 12" | +1 | - | 3 | - | 1 | 4+ | Flare, Rapid Fire (1), Scarce, Sidearm | R8 | +10 | The Book of Peril |
Autopistol ammo - plantbuster rounds | 4" | 12" | +1 | - | 3 | - | 1 | 4+ | Defoliate, Rapid Fire (1), Scarce, Sidearm | R9 | +15 | The Book of Peril |
Autopistol ammo - rad rounds | 4" | 12" | - | - | 3 | - | 1 | 4+ | Rad-phage, Rapid Fire (1), Scarce, Sidearm | R9 | +20 | The Book of Peril |
Blast pistol | 8" | 12" | +1 | - | 3 | - | 1 | 4+ | Sidearm, Shock | E | 15 | Ash Waste Nomads |
Bolt pistol ammo - gunk bolts | 6" | 12" | - | - | 4 | -1 | 2 | 6+ | Gunk, Sidearm | C | +15 | The Book of Peril |
Digi-multi lasers | E | 4" | +2 | - | 8 | -4 | 3 | - | Digi, Melta, Single Shot, Versatile | R11 | 100 | Spire Black Market |
Flechette pistol | - | - | - | - | - | - | - | - | - | E | 30 | House Delaque |
Flechette pistol - solid ammo | 4" | 12" | +1 | - | 3 | - | 1 | 4+ | Rapid Fire (1), Sidearm, Silent | E | +0 | House Delaque |
Flechette pistol - fleshbane ammo | 4" | 12" | - | - | - | - | - | 6+ | Rapid Fire (1), Scarce, Sidearm, Silent, Toxin | E | +0 | House Delaque |
Hand crossbow | 8" | 12" | +1 | - | 3 | - | 1 | 6+ | Plentiful, Sidearm, Silent | E | 10 | House Cawdor |
Ironhead autopistol | 4" | 12" | +1 | - | 3 | - | 1 | 4+ | Rapid Fire (2), Sidearm | E | 20 | Ironhead Squats |
Ironhead bolt pistol | 6" | 12" | +1 | - | 4 | -1 | 2 | 6+ | Rapid Fire (1), Sidearm | E | 45 | Ironhead Squats |
Ironhead hand flamer | - | T | - | - | 3 | - | 1 | 5+ | Blaze, Firestorm (1), Template | E | 85 | Ironhead Squats |
Ironhead stub gun | 6" | 12" | +2 | - | 3 | - | 1 | 4+ | Plentiful, Rapid Fire (1), Sidearm | E | 10 | Ironhead Squats |
Ironhead stub gun - with dumdum rounds | 5" | 10" | +1 | - | 4 | - | 1 | 4+ | Limited, Rapid Fire (1), Sidearm | E | +5 | Ironhead Squats |
Las sub-carbine | 4" | 12" | +1 | - | 3 | - | 1 | 4+ | Plentiful, Rapid Fire (1), Sidearm | E | 15 | House Van Saar |
Las sub-carbine - focusing crystal | 4" | 12" | +1 | - | 3 | -2 | 1 | 5+ | Rapid Fire (1), Sidearm, Unstable | R10 | +20 | House Van Saar |
Scavenged stub gun | 6" | 12" | +2 | - | 3 | - | 1 | 4+ | Sidearm | E | 5 | Ash Waste Nomads |
Stone burner | 2" | 4" | - | - | 5 | -2 | 2 | 5+ | Melta, Power Pack, Scarce, Sidearm | E | 70 | Ironhead Squats |
▼ Special Weapons
Name | Rng (S) | Rng (L) | Acc (S) | Acc (L) | S | AP | D | Am | Traits | AL | Cost | Restriction |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Balefire thrower | - | T | - | - | 4 | -1 | 2 | 5+ | Blaze, Cursed, Esoteric, Template | I9 | 120 | Core Rulebook 2023 |
Autogun combi - primary | - | - | - | - | - | - | - | - | - | - | - | Core Rulebook 2023 |
Autogun combi - primary - Autogun | 8" | 24" | +1 | - | 3 | - | 1 | 4+ | Combi, Rapid Fire (1) | - | - | Core Rulebook 2023 |
Autogun combi - secondary | - | - | - | - | - | - | - | - | - | - | - | Core Rulebook 2023 |
Autogun combi - secondary - Flamer | - | T | - | - | 4 | -1 | 1 | 5+ | Blaze, Combi, Template, Unstable | R10 | 110 | Core Rulebook 2023 |
Autogun combi - secondary - Grenade launcher | - | - | - | - | - | - | - | - | - | R7 | 30 | Core Rulebook 2023 |
Autogun combi - secondary - Grenade launcher - frag grenades | 6" | 24" | -1 | - | 3 | - | 1 | 6+ | Blast (3"), Combi, Knockback | - | +0 | Core Rulebook 2023 |
Autogun combi - secondary - Grenade launcher - krak grenades | 6" | 24" | -1 | - | 6 | -2 | 2 | 6+ | Combi | R8 | +25 | Core Rulebook 2023 |
Autogun combi - secondary - Grenade launcher - stun rounds | 6" | 24" | - | - | 2 | -1 | 1 | 6+ | Combi, Concussion, Rapid Fire (1) | R8 | +20 | Core Rulebook 2023 |
Bolter combi - primary | - | - | - | - | - | - | - | - | - | - | - | Core Rulebook 2023 |
Bolter combi - primary - Bolter | 12" | 24" | +1 | - | 4 | -1 | 2 | 6+ | Combi, Rapid Fire (1) | - | - | Core Rulebook 2023 |
Bolter combi - secondary | - | - | - | - | - | - | - | - | - | - | - | Core Rulebook 2023 |
Bolter combi - secondary - Flamer | - | T | - | - | 4 | -1 | 1 | 5+ | Blaze, Combi, Template, Unstable | R8 | 180 | Core Rulebook 2023 |
Bolter combi - secondary - Grenade launcher | - | - | - | - | - | - | - | - | - | R8 | 60 | Core Rulebook 2023 |
Bolter combi - secondary - Grenade launcher - frag grenades | 6" | 24" | -1 | - | 3 | - | 1 | 6+ | Blast (3"), Combi, Knockback | - | - | Core Rulebook 2023 |
Bolter combi - secondary - Grenade launcher - krak grenades | 6" | 24" | -1 | - | 6 | -2 | 2 | 6+ | Combi | R8 | +25 | Core Rulebook 2023 |
Bolter combi - secondary - Grenade launcher - stun rounds | 6" | 24" | - | - | 2 | -1 | 1 | 6+ | Combi, Concussion, Rapid Fire (1) | R8 | +20 | Core Rulebook 2023 |
Bolter combi - secondary - Melta | 6" | 12" | +1 | - | 8 | -4 | 3 | 4+ | Combi, Melta, Scarce | R12 | 170 | Core Rulebook 2023 |
Bolter combi - secondary - Needler | 9" | 18" | +1 | - | - | -1 | - | 6+ | Combi, Scarce, Silent, Toxin | R10 | 90 | Core Rulebook 2023 |
Bolter combi - secondary - Plasma gun | 12" | 24" | +2 | - | 5 | -1 | 2 | 5+ | Combi, Rapid Fire (1), Scarce | R10 | 115 | Core Rulebook 2023 |
Flamer | - | T | - | - | 4 | -1 | 1 | 5+ | Blaze, Template | R7 | 140 | Core Rulebook 2023 |
Grav gun | 9" | 18" | +1 | - | * | -1 | 2 | 5+ | Blast (3"), Concussion, Graviton Pulse | R11 | 120 | Core Rulebook 2023 |
Grenade launcher | - | - | - | - | - | - | - | - | - | R8 | 65 | Core Rulebook 2023 |
Grenade launcher - frag grenades | 6" | 24" | -1 | - | 3 | - | 1 | 6+ | Blast (3"), Knockback | - | +0 | Core Rulebook 2023 |
Grenade launcher - krak grenades | 6" | 24" | -1 | - | 6 | -2 | 2 | 6+ | - | - | +0 | Core Rulebook 2023 |
Grenade launcher - choke gas grenades | 6" | 24" | -1 | - | - | - | - | 5+ | Blast (3"), Gas, Limited | R9 | +35 | Core Rulebook 2023 |
Grenade launcher - flares | 6" | 24" | -1 | - | - | - | - | 4+ | Blast (3"), Flare | C | +30 | Core Rulebook 2023 |
Grenade launcher - plasma grenades | 6" | 24" | -1 | - | 5 | -1 | 2 | 6+ | Blast (3"), Unstable | R12 | +100 | Core Rulebook 2023 |
Grenade launcher - photon flash grenades | 6" | 24" | - | - | - | - | - | 5+ | Blast (5"), Flash | R9 | +15 | Core Rulebook 2023 |
Grenade launcher - scare gas grenades | 6" | 24" | -1 | - | - | - | - | 6+ | Blast (3"), Fear, Gas, Limited | R10 | +45 | Core Rulebook 2023 |
Grenade launcher - smoke grenades | 6" | 24" | -1 | - | - | - | - | 4+ | Blast (*), Smoke | C | +15 | Core Rulebook 2023 |
Grenade launcher - stun rounds | 6" | 24" | - | - | 2 | -1 | 1 | 4+ | Concussion, Rapid Fire (1) | R8 | +25 | Core Rulebook 2023 |
Hrud fusil | - | - | - | - | - | - | - | - | - | I9 | 120 | Core Rulebook 2023 |
Hrud fusil - low | 9" | 18" | - | - | 6 | -1 | 2 | 5+ | Esoteric, Rapid Fire (1), Scarce | - | - | Core Rulebook 2023 |
Hrud fusil - maximal | 12" | 24" | +1 | - | 8 | -2 | 3 | 5+ | Esoteric, Scarce, Unstable | - | - | Core Rulebook 2023 |
Kai hellspear | 6" | 18" | - | - | 3 | -3 | 1 | 3+ | Esoteric, Impale, Pulverise, Rending | I12 | 90 | Core Rulebook 2023 |
Long las | 18" | 36" | - | +1 | 4 | - | 1 | 2+ | Plentiful | C | 20 | Core Rulebook 2023 |
Long las - focusing crystal | 18" | 36" | - | +1 | 4 | -2 | 1 | 3+ | Unstable | R10 | +30 | Core Rulebook 2023 |
Long rifle | 24" | 48" | - | +1 | 4 | -1 | 1 | 4+ | Knockback | R7 | 30 | Core Rulebook 2023 |
Long rifle - static rounds | 24" | 48" | - | +1 | 4 | -1 | 1 | 4+ | Limited, Knockback, Shield Breaker, Shock | I10 | +15 | Core Rulebook 2023 |
Long rifle - warp rounds | 24" | 48" | - | +1 | 4 | -1 | 1 | 4+ | Cursed, Knockback, Limited, Single Shot | I11 | +20 | Core Rulebook 2023 |
Meltagun | 6" | 12" | +1 | - | 8 | -4 | 3 | 4+ | Melta, Scarce | R11 | 135 | Core Rulebook 2023 |
Necrotic beamer | - | - | - | - | - | - | - | - | - | I12 | 110 | Core Rulebook 2023 |
Necrotic beamer - ranged | 6" | 12" | - | -1 | 6 | -1 | 3 | 6+ | Esoteric, Melta, Scarce, Scattershot | - | - | Core Rulebook 2023 |
Necrotic beamer - melee | E | 3" | +1 | - | 3 | - | 3 | - | Esoteric, Melee, Melta, Versatile | - | - | Core Rulebook 2023 |
Needle rifle | 9" | 18" | +2 | - | - | -2 | - | 6+ | Scarce, Silent, Toxin | R9 | 40 | Core Rulebook 2023 |
Needle rifle - chem darts | 9" | 18" | +2 | - | - | - | - | 6+ | Chem Delivery, Silent | C | +10 | Core Rulebook 2023 |
Neural flayer | - | - | - | - | - | - | - | - | - | I13 | 90 | Core Rulebook 2023 |
Neural flayer - short blast | - | T | - | - | - | - | - | 4+ | Concussion, Esoteric, Flash, Template | - | - | Core Rulebook 2023 |
Neural flayer - full blast | - | T | - | - | - | - | - | 6+ | Concussion, Esoteric, Fear, Flash, Gas, Pulverise, Template | - | - | Core Rulebook 2023 |
Plasma gun | - | - | - | - | - | - | - | - | - | R9 | 100 | Core Rulebook 2023 |
Plasma gun - low | 12" | 24" | +2 | - | 5 | -1 | 2 | 5+ | Rapid Fire (1), Scarce | - | - | Core Rulebook 2023 |
Plasma gun - maximal | 12" | 24" | +1 | - | 7 | -2 | 3 | 5+ | Scarce, Unstable | - | - | Core Rulebook 2023 |
Storm bolter | 12" | 24" | +1 | - | 4 | -1 | 2 | 6+ | Rapid Fire (2), Scarce | R12 | 95 | Core Rulebook 2023 |
Web gun | - | T | - | - | 5 | - | - | 5+ | Silent, Template, Web | R9 | 125 | Core Rulebook 2023 |
Yu'vath puzzle box | 3" | 6" | +2 | - | 2 | -1 | 1 | 3+ | Esoteric, Rapid Fire (3), Scattershot, Unwieldy | I15 | 150 | Core Rulebook 2023 |
The Black Vomitus | - | T | - | - | 4 | -1 | 1 | 5+ | Blaze, Template, Whispering | I13 | 180 | Pilgrim's Grave Black Market |
Concussion carbine | 9" | 18" | +1 | - | 3 | -1 | 1 | 4+ | Blast (3"), Concussion, Knockback, Seismic | E | 30 | Palanite Enforcers, Badzone Enforcers |
Combi-weapon (flamer/man-catcher) | - | - | - | - | - | - | - | - | - | E | - | House Van Saar |
Combi-weapon (flamer/man-catcher) - flamer | - | T | - | - | 4 | -1 | 1 | 5+ | Blaze, Template, Unstable | - | - | House Van Saar |
Combi-weapon (flamer/man-catcher) - man-catcher | - | E | - | - | S | -1 | 1 | - | Entangle, Melee | - | - | House Van Saar |
Fire pike | - | T | - | - | 4 | -2 | 1 | 5+ | Blaze, Rending, Template | E | 140 | House Cawdor |
Ironhead flamer | - | T | - | - | 4 | -1 | 1 | 5+ | Blaze, Firestorm (1), Template | E | 150 | Ironhead Squats |
Ironhead meltagun | 6" | 12" | +1 | - | 8 | -4 | 3 | 5+ | Melta, Rapid Fire (1), Scarce | E | 155 | Ironhead Squats |
'Nightshade' chem-thrower | - | T | - | - | - | - | - | 5+ | Gas, Silent, Template | E | 135 | House Escher |
Rad beamer* | - | - | - | - | - | - | - | - | - | E | 70 | House Van Saar |
Rad beamer - focused beam | 12" | 24" | +2 | - | 3 | -2 | 1 | 5+ | Rad-phage | - | - | House Van Saar |
Rad beamer - dispersed beam | 12" | 24" | - | - | 2 | -2 | 1 | 5+ | Rapid Fire (1), Rad-phage | - | - | House Van Saar |
Rad gun | - | T | - | - | 2 | -2 | 1 | 4+ | Rad-phage, Template | E | 100 | House Van Saar |
Scourer of Flesh | 6" | 12" | +1 | - | 8 | -4 | 3 | 6+ | Melta, Scarce, Whispering | I13 | 175 | Pilgrim's Grave Black Market |
Sniper rifle | 24" | 48" | - | +1 | 4 | -1 | 1 | 4+ | Knockback, Rending | E | 35 | Palanite Enforcers, Badzone Enforcers |
Storm-welder* | 8" | 16" | +1 | - | 5 | - | 1 | 3+ | Rapid Fire (3), Reckless, Shock, Unstable | E | 75 | House Goliath, Slave Ogryns |
Venom caster | - | T | - | - | - | -1 | - | 6+ | Scarce, Silent, Template, Toxin | E | 160 | Ash Waste Nomads |
▼ Heavy Weapons
Name | Rng (S) | Rng (L) | Acc (S) | Acc (L) | S | AP | D | Am | Traits | AL | Cost | Restriction |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Autocannon* | 24" | 48" | - | - | 7 | -2 | 2 | 4+ | Knockback, Rapid Fire (1), Unwieldy | R10 | 160 | Core Rulebook 2023 |
Demiurg energy drill* | 3" | 9" | +2 | - | 7 | -4 | 2 | 6+ | Esoteric, Impale, Scarce, Unwieldy | I9 | 100 | Core Rulebook 2023 |
Grav cannon* | 20" | 80" | -1 | +1 | * | -1 | 2 | 5+ | Blast (5"), Concussion, Graviton Pulse, Unwieldy | R10 | 140 | Core Rulebook 2023 |
Harpoon launcher* | 6" | 18" | +2 | - | 5 | -3 | 1 | 5+ | Drag, Impale, Scarce | R9 | 110 | Core Rulebook 2023 |
Heavy bolter* | 18" | 36" | +1 | - | 5 | -2 | 2 | 6+ | Rapid Fire (2), Unwieldy | R10 | 160 | Core Rulebook 2023 |
Heavy flamer* | - | T | - | - | 5 | -2 | 1 | 5+ | Blaze, Template, Unwieldy | R10 | 195 | Core Rulebook 2023 |
Heavy stubber* | 20" | 40" | - | -1 | 4 | -1 | 1 | 4+ | Rapid Fire (2), Unwieldy | R7 | 130 | Core Rulebook 2023 |
Heavy stubber - static rounds | 20" | 40" | - | - | 4 | -1 | 1 | 4+ | Limited, Rapid Fire (2), Shield Breaker, Shock, Unwieldy | I10 | +15 | Core Rulebook 2023 |
Heavy stubber - warp rounds | 20" | 40" | - | - | 4 | -1 | 1 | 4+ | Cursed, Limited, Single Shot, Unwieldy | I11 | +20 | Core Rulebook 2023 |
Lascannon* | 24" | 48" | - | +1 | 10 | -3 | 3 | 4+ | Knockback, Unwieldy | R10 | 155 | Core Rulebook 2023 |
Mining laser* | 18" | 24" | - | -1 | 9 | -3 | 3 | 3+ | Unwieldy | R9 | 125 | Core Rulebook 2023 |
Missile launcher* | - | - | - | - | - | - | - | - | - | R10 | 165 | Core Rulebook 2023 |
Missile launcher - frag missiles | 24" | 48" | +1 | - | 4 | -1 | 1 | 6+ | Blast (5"), Knockback, Unwieldy | - | +0 | Core Rulebook 2023 |
Missile launcher - krak missiles | 24" | 48" | +1 | - | 6 | -2 | 3 | 6+ | Unwieldy | - | +0 | Core Rulebook 2023 |
Mole launcher* | 20" | 60" | -1 | - | 6 | -2 | 1 | 5+ | Blast (3"), Burrowing, Concussion, Unwieldy | R11 | 100 | Core Rulebook 2023 |
Multi-melta* | 12" | 24" | +1 | - | 8 | -4 | 3 | 4+ | Blast (3"), Melta, Scarce, Unwieldy | R11 | 180 | Core Rulebook 2023 |
Plasma cannon* | - | - | - | - | - | - | - | - | - | R11 | 130 | Core Rulebook 2023 |
Plasma cannon - low | 18" | 36" | +1 | - | 6 | -1 | 2 | 5+ | Rapid Fire (1), Scarce, Unwieldy | - | - | Core Rulebook 2023 |
Plasma cannon - maximal | 18" | 36" | +1 | - | 8 | -2 | 3 | 5+ | Blast (3"), Scarce, Unstable, Unwieldy | - | - | Core Rulebook 2023 |
Seismic cannon* | - | - | - | - | - | - | - | - | - | R10 | 140 | Core Rulebook 2023 |
Seismic cannon - short wave | 12" | 24" | - | -1 | 6 | -1 | 2 | 5+ | Knockback, Rapid Fire (1), Seismic, Unwieldy | - | - | Core Rulebook 2023 |
Seismic cannon - long wave | 12" | 24" | -1 | - | 3 | - | 1 | 5+ | Knockback, Rapid Fire (2), Seismic, Unwieldy | - | - | Core Rulebook 2023 |
Assault grenade launchers (twin-linked)* | - | - | - | - | - | - | - | - | - | E | 65 | House Goliath |
Assault grenade launchers (twin-linked) - stun rounds | 6" | 18" | - | - | 2 | -1 | 1 | 4+ | Concussion, Rapid Fire (1) | E | +0 | House Goliath |
Assault grenade launchers (twin-linked) - frag grenades | 6" | 24" | -1 | - | 3 | - | 1 | 6+ | Blast (3"), Knockback, Rapid Fire (1), Unstable | E | +0 | House Goliath |
Assault grenade launchers (twin-linked) - krak grenades | 6" | 24" | -1 | - | 6 | -2 | 2 | 6+ | - | E | +30 | House Goliath |
Assault grenade launchers (twin-linked) - smoke grenades | 6" | 24" | -1 | - | - | - | - | 4+ | Blast (*), Smoke | E | +20 | House Goliath |
Cawdor heavy crossbow* | - | - | - | - | - | - | - | - | - | E | 125 | House Cawdor |
Cawdor heavy crossbow - with frag shell | 15" | 30" | - | -1 | 4 | - | 1 | 4+ | Blast (5"), Knockback, Unwieldy | - | - | House Cawdor |
Cawdor heavy crossbow - with krak shell | 15" | 30" | - | -1 | 6 | -2 | 2 | 6+ | Unwieldy | - | - | House Cawdor |
Charge caster* | - | - | - | - | - | - | - | - | - | E | 155 | Ash Waste Nomads |
Charge caster - shock blast rocket | 20" | 40" | +1 | - | 4 | - | 1 | 6+ | Blast (5"), Shock, Unwieldy | E | - | Ash Waste Nomads |
Charge caster - krak rocket | 20" | 40" | +1 | - | 6 | -2 | 3 | 6+ | Unwieldy | E | - | Ash Waste Nomads |
Heavy blaster* | 12" | 36" | +1 | - | 4 | -1 | 1 | 5+ | Rapid Fire (2), Shock, Unwieldy | E | 140 | Ash Waste Nomads |
Heavy bolter ammo - gunk bolts | 18" | 36" | - | -1 | 5 | -2 | 2 | 6+ | Gunk, Rapid Fire (2), Unwieldy | - | +15 | The Book of Peril |
Heavy concussion ram* | 15" | 30" | +1 | - | 4 | -1 | 1 | 4+ | Blast (3"), Concussion, Knockback, Seismic | E | 70 | Palanite Enforcer, Badzone Enforcers |
Heavy stubber ammo - phosphor rounds | 20" | 40" | - | -1 | 4 | -1 | 1 | 4+ | Flare, Limited, Rapid Fire (2), Unwieldy | R8 | +10 | The Book of Peril |
Heavy stubber ammo - plantbuster rounds | 20" | 40" | - | -1 | 4 | -1 | 1 | 4+ | Defoliate, Limited, Rapid Fire (2), Unwieldy | R9 | +15 | The Book of Peril |
Heavy stubber ammo - rad rounds | 20" | 40" | - | -1 | 4 | -1 | 1 | 4+ | Limited, Rad-phage, Rapid Fire (2), Unwieldy | R9 | +20 | The Book of Peril |
Ironhead heavy flamer* | - | T | - | - | 5 | -2 | 1 | 6+ | Blaze, Firestorm (1), Template, Unwieldy | E | 210 | Ironhead Squats |
Ironhead heavy stubber* | 20" | 40" | - | -1 | 4 | -1 | 1 | 4+ | Rapid Fire (3), Unwieldy | E | 140 | Ironhead Squats |
'Krumper' rivet cannon* | - | - | - | - | - | - | - | - | - | E | 70 | House Goliath |
'Krumper' rivet cannon - rapid fire | 3" | 9" | +2 | - | 4 | -1 | 2 | 3+ | Rapid Fire (1), Rending | - | - | House Goliath |
'Krumper' rivet cannon - super-heated | 3" | 9" | +2 | - | 6 | -2 | 2 | 3+ | Blaze, Rending | - | - | House Goliath |
Mortar* | 24" | 48" | -1 | - | 4 | - | 1 | 4+ | Blast (5"), Unwieldy | E | 115 | Ridgerunner Vehicle |
Rad cannon* | 16" | 32" | - | -1 | 2 | -2 | 1 | 4+ | Blast (5"), Rad-phage, Unwieldy | E | 130 | House Van Saar |
SLHG pattern assault ram 'sledge hammer'* | - | - | - | - | - | - | - | - | - | E | 90 | Palanite Enforcers, Badzone Enforcers |
SLHG pattern assault ram 'sledge hammer' - assault ram | E | 2" | - | - | S+2 | -1 | 2 | - | Knockback, Melee, Pulverise, Versatile | - | - | Palanite Enforcers", "Badzone Enforcers |
SLHG pattern assault ram 'sledge hammer' - auxiliary grenade launcher with choke gas grenades | 6" | 24" | -1 | - | - | - | - | 5+ | Blast (3"), Gas, Limited | - | - | Palanite Enforcers", "Badzone Enforcers |
SLHG pattern assault ram 'sledge hammer' - auxiliary grenade launcher with frag grenades | 6" | 24" | -1 | - | 3 | - | 1 | 6+ | Blast (3"), Knockback | - | - | Palanite Enforcers", "Badzone Enforcers |
Twin-linked autocannon* | 24" | 48" | - | - | 7 | -2 | 2 | 4+ | Knockback, Rapid Fire (1), Twin-linked, Unwieldy | E | 185 | Rockgrinder Vehicle |
Twin-linked concussion cannon* | 9" | 18" | +1 | - | 4 | -1 | 2 | 4+ | Blast (3"), Concussion, Knockback, Seismic, Twin-linked | E | 145 | Enforcer Tauros Venator Vehicle |
Twin-linked heavy stubber* | 20" | 40" | - | -1 | 4 | -1 | 1 | 4+ | Rapid Fire (2), Twin-linked, Unwieldy | E | 155 | Enforcer Tauros Venator Vehicle |
▼ Grenades
Name | Rng (S) | Rng (L) | Acc (S) | Acc (L) | S | AP | D | Am | Traits | AL | Cost | Restriction |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Blasting charge | - | Sx2 | - | - | 5 | -1 | 2 | 5+ | Blast (5"), Grenade, Knockback | R8 | 35 | Core Rulebook 2023 |
Choke gas grenade | - | Sx3 | - | - | - | - | - | 5+ | Blast (3"), Gas, Grenade | R9 | 50 | Core Rulebook 2023 |
Demo charge | - | Sx2 | - | - | 6 | -3 | 3 | * | Blast (5"), Grenade, Single Shot | R12 | 50 | Core Rulebook 2023 |
Flares | - | Sx3 | - | - | - | - | - | 4+ | Blast (5"), Flare, Grenade | C | 20 | Core Rulebook 2023 |
Frag grenade | - | Sx3 | - | - | 3 | - | 1 | 4+ | Blast (3"), Grenade, Knockback | C | 30 | Core Rulebook 2023 |
Incendiary charge | - | Sx3 | - | - | 3 | - | 1 | 5+ | Blast (5"), Blaze, Grenade | R7 | 40 | Core Rulebook 2023 |
Krak grenade | - | Sx3 | - | -1 | 6 | -2 | 2 | 4+ | Demolitions, Grenade | R8 | 45 | Core Rulebook 2023 |
Melta bomb | - | Sx3 | - | -1 | 8 | -4 | 3 | 6+ | Demolitions, Grenade, Melta | R11 | 60 | Core Rulebook 2023 |
Mindflect shard | - | Sx3 | - | - | 3 | -1 | 1 | 4+ | Blast (5"), Cursed, Esoteric, Grenade | I10 | 50 | Core Rulebook 2023 |
Phosphor canister | - | Sx3 | - | -1 | 4 | -3 | 2 | 5+ | Blaze, Blast (3"), Grenade | R10 | 40 | Core Rulebook 2023 |
Photon flash grenade | - | Sx3 | - | - | - | - | - | 5+ | Blast (5"), Flash, Grenade | R9 | 15 | Core Rulebook 2023 |
Plasma grenade | - | Sx3 | - | - | 5 | -1 | 2 | 4+ | Blast (3"), Grenade, Unstable | R10 | 90 | Core Rulebook 2023 |
Scare gas grenade | - | Sx3 | - | - | - | - | - | 6+ | Blast (3"), Fear, Gas, Grenade | R10 | 45 | Core Rulebook 2023 |
Shard grenades | - | Sx3 | - | - | 2 | -2 | 1 | 4+ | Blast (5"), Cursed, Esoteric, Grenade, Rending | I9 | 30 | Core Rulebook 2023 |
Smoke grenade | - | Sx3 | - | - | - | - | - | 4+ | Blast (*), Grenade, Smoke | C | 15 | Core Rulebook 2023 |
Stun grenade | - | Sx3 | - | - | 2 | -1 | 1 | 4+ | Blast (3"), Concussion, Grenade | R8 | 15 | Core Rulebook 2023 |
Anti-plant grenade | - | Sx3 | - | - | - | - | - | 4+ | Blast (3"), Defoliate, Grenade | R7 | 30 | The Book of Peril |
Gunk bomb | - | Sx2 | - | - | 2 | - | - | 5+ | Blast (3"), Gunk, Grenade | C | 40 | The Book of Peril |
Rad grenade | - | Sx3 | - | - | 2 | -2 | 1 | 4+ | Blast (3"), Grenade, Rad-phage | E | 25 | House Van Saar |
Vortex grenade | - | Sx3 | - | - | - | - | - | - | Blast (3"), Limited, Single Shot, Vortex, Grenade | I16 | 500 | Spire Black Market |
▼ Booby Traps
Name | Rng (S) | Rng (L) | Acc (S) | Acc (L) | S | AP | D | Am | Traits | AL | Cost | Restriction |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Frag trap | - | - | - | - | 3 | - | 1 | * | Blast (5"), Knockback, Single Shot | C | 20 | Core Rulebook 2023 |
Gas trap | - | - | - | - | - | - | - | * | Blast (5"), Gas, Single Shot | R8 | 40 | Core Rulebook 2023 |
Melta trap | - | - | - | - | 8 | -4 | 3 | * | Blast (5"), Melta, Single Shot | R10 | 50 | Core Rulebook 2023 |
▼ Close Combat Weapons
Name | Rng (S) | Rng (L) | Acc (S) | Acc (L) | S | AP | D | Am | Traits | AL | Cost | Restriction |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Fighting knife | - | E | - | - | S | -1 | 1 | - | Backstab, Melee | C | 15 | Core Rulebook 2023 |
Power knife | - | E | - | - | S+1 | -2 | 1 | - | Backstab, Melee, Power | R9 | 25 | Core Rulebook 2023 |
Stiletto knife | - | E | - | - | - | - | - | - | Melee, Toxin | R9 | 20 | Core Rulebook 2023 |
Axe | - | E | - | - | S+1 | - | 1 | - | Disarm, Melee | C | 10 | Core Rulebook 2023 |
Chainaxe | - | E | - | +1 | S+1 | -1 | 1 | - | Disarm, Melee, Parry, Rending | R9 | 30 | Core Rulebook 2023 |
Cleaver | - | E | - | - | S+1 | -1 | 1 | - | Disarm, Melee | C | 20 | Core Rulebook 2023 |
Chainsword | - | E | - | +1 | S | -1 | 1 | - | Melee, Parry, Rending | R8 | 25 | Core Rulebook 2023 |
Digi laser | E | 3" | - | - | 1 | - | 1 | 6+ | Digi, Melee, Versatile | R10 | 25 | Core Rulebook 2023 |
Flail | - | E | - | +1 | S+1 | - | 1 | - | Entangle, Melee | C | 20 | Core Rulebook 2023 |
Goredrinker axe | - | E | - | - | S+3 | -1 | 2 | - | Esoteric, Melee, Reckless, Rending | I9 | 40 | Core Rulebook 2023 |
Heavy club | - | E | - | - | S | - | 2 | - | Concussion, Melee | C | 15 | Core Rulebook 2023 |
Hex'iron blade | - | E | - | - | S+1 | -3 | 1 | - | Cursed, Esoteric, Melee, Parry | I9 | 25 | Core Rulebook 2023 |
Maul (club) | - | E | - | - | S | +1 | 2 | - | Melee | C | 10 | Core Rulebook 2023 |
Servo claw | - | E | - | - | S+2 | - | 2 | - | Melee | R10 | 35 | Core Rulebook 2023 |
Stiletto sword | - | E | - | - | - | -1 | - | - | Melee, Parry, Toxin | R9 | 35 | Core Rulebook 2023 |
Sword | - | E | - | +1 | S | -1 | 1 | - | Melee, Parry | R6 | 20 | Core Rulebook 2023 |
Whip | E | 3" | -1 | - | S | - | 1 | - | Entangle, Melee, Versatile | C | 15 | Core Rulebook 2023 |
Whisperbane knife | - | E | - | +1 | S | - | 1 | - | Backstab, Esoteric, Melee, Scattershot | I11 | 30 | Core Rulebook 2023 |
Xenarch death-arc | E | 5" | +1 | - | 3 | - | 1 | 2+ | Esoteric, Melee, Plentiful, Rapid Fire (2), Shock, Versatile | I9 | 75 | Core Rulebook 2023 |
Desire's needle | - | E | - | +1 | S+2 | -1 | - | - | Chem Delivery, Esoteric, Melee, Power, Toxin | I9 | 50 | Core Rulebook 2023 |
Las cutter | E | 2" | +1 | - | 9 | -3 | 2 | 6+ | Melee, Scarce, Versatile | R10 | 85 | Core Rulebook 2023 |
Lightning claw | - | E | - | +1 | S+1 | -2 | 1 | - | Melee, Parry, Power, Rending | R11 | 70 | Core Rulebook 2023 |
Power axe | - | E | - | - | S+2 | -2 | 1 | - | Disarm, Melee, Power | R8 | 35 | Core Rulebook 2023 |
Power claw | - | E | - | - | S | -1 | 2 | - | Melee, Power, Pulverise | R11 | 55 | Core Rulebook 2023 |
Power fist | - | E | - | - | S+3 | -3 | 3 | - | Melee, Power, Pulverise, Unwieldy | R11 | 100 | Core Rulebook 2023 |
Power hammer | - | E | - | - | S+1 | -1 | 2 | - | Melee, Power | R8 | 45 | Core Rulebook 2023 |
Power maul | - | E | - | - | S+2 | -1 | 1 | - | Melee, Power | R8 | 30 | Core Rulebook 2023 |
Power pick | - | E | - | - | S+1 | -3 | 1 | - | Melee, Power, Pulverise | R8 | 40 | Core Rulebook 2023 |
Power sword | - | E | - | - | S+1 | -2 | 1 | - | Melee, Parry, Power | R9 | 50 | Core Rulebook 2023 |
Shock baton | - | E | - | - | S | - | 1 | - | Melee, Parry, Shock | R8 | 30 | Core Rulebook 2023 |
Shock stave | E | 2" | - | - | S+1 | - | 1 | - | Melee, Shock, Versatile | R9 | 25 | Core Rulebook 2023 |
Tenebrous scourge | E | 3" | - | - | S+3 | - | 1 | - | Entangle, Esoteric, Melee, Power, Versatile | I10 | 60 | Core Rulebook 2023 |
Thunder hammer | - | E | - | - | S+1 | -1 | 3 | - | Melee, Power, Shock | R11 | 70 | Core Rulebook 2023 |
Chain glaive* | E | 2" | -1 | - | S+2 | -2 | 2 | - | Melee, Unwieldy, Versatile | R7 | 60 | Core Rulebook 2023 |
Greatsword* | E | 1" | - | +1 | S+1 | -1 | 1 | - | Melee, Sever, Unwieldy, Versatile | R10 | 40 | Core Rulebook 2023 |
Heavy rock cutter* | - | E | - | - | S+4 | -4 | 3 | - | Melee, Unwieldy | R9 | 135 | Core Rulebook 2023 |
Heavy rock drill* | - | E | - | - | S+2 | -3 | 2 | - | Melee, Pulverise, Unwieldy | R9 | 90 | Core Rulebook 2023 |
Heavy rock saw* | - | E | - | +1 | S+3 | -3 | 2 | - | Melee, Rending, Unwieldy | R9 | 120 | Core Rulebook 2023 |
Polearm* | E | 2" | -1 | - | S+1 | - | 1 | - | Melee, Unwieldy, Versatile | R9 | 30 | Core Rulebook 2023 |
Two-handed axe* | - | E | - | -1 | S+2 | - | 2 | - | Melee, Unwieldy | C | 25 | Core Rulebook 2023 |
Two-handed hammer* | - | E | - | -1 | S+1 | - | 3 | - | Knockback, Melee, Unwieldy | C | 35 | Core Rulebook 2023 |
Arc hammer* | E | 1" | - | - | S+3 | -1 | 3 | - | Melee, Pulverise, Versatile | E | 70 | House Orlock |
Arc welder | - | E | - | - | S+2 | -3 | 3 | - | Blaze, Melee | E | 50 | Slave Ogryns |
Augmetic fist | E | - | - | - | S+1 | -1 | 2 | - | Knockback, Melee | E | 40 | Slave Ogryns |
Barbed flabellum | E | 4" | +2 | +1 | - | -2 | - | - | Melee, Toxin, Versatile | I12 | 80 | Spire Black Market |
The Bloodfingers | - | E | - | - | S | -1 | 2 | - | Melee, Power, Pulverise, Whispering | I13 | 95 | Pilgrim's Grave Black Market |
Boning sword | - | E | - | - | S | -2 | 2 | - | Melee, Parry, Rending | E | 20 | Corpse Grinder Cults, The Book of Ruin |
Brute cleaver | - | E | - | +1 | S | -1 | 1 | - | Disarm, Melee | E | 20 | House Goliath, Slave Orgryn gangs |
Butcher's chain cleaver | - | E | - | - | S+1 | -2 | 2 | - | Melee, Shred | E | 45 | Corpse Grinder Cults, The Book of Ruin |
Butcher's cleaver | - | E | - | - | S+1 | -1 | 2 | - | Disarm, Melee | E | 25 | Corpse Grinder Cults, The Book of Ruin |
Chain lance | E | 2" | -1 | - | S+2 | -2 | 2 | - | Lance, Melee, Unwieldy, Versatile | E | 55 | Ash Waste Nomads |
Chainaxe - Exterminator | - | T | - | - | 3 | -1 | 1 | * | Blaze, Single Shot, Template | E | +15 | House Cawdor |
Circular stone saw | - | E | - | - | S+1 | -1 | 1 | - | Melee, Rending, Power Pack | E | 25 | Ironhead Squats |
Drawn-out Death* | E | 2" | -1 | - | S+2 | -2 | 2 | - | Melee, Unwieldy, Versatile, Whispering | I13 | 100 | Pilgrim's Grave Black Market |
Eviscerator* | - | - | - | - | - | - | - | - | - | E | 90 | Redemptionists |
Eviscerator - melee | E | 1" | - | - | S+1 | -1 | 1 | - | Melee, Sever, Shred, Unwieldy, Versatile | - | - | Redemptionists |
Eviscerator - ranged | - | T | - | - | 3 | -1 | 1 | 5+ | Blaze, Scarce, Template | - | - | Redemptionists |
Flensing knife | - | E | - | - | S | -1 | 1 | - | Melee, Rending | E | 15 | Corpse Grinder Cults, The Book of Ruin |
Frag lance | - | - | - | - | - | - | - | - | - | E | 35 | House Cawdor |
Frag lance - primed | E | 2" | +1 | - | 4 | -1 | 1 | - | Blast (3"), Lance-bomb, Knockback, Melee, Versatile | - | - | House Cawdor |
Frag lance - spent | E | 2" | +1 | - | S | - | 1 | - | Lance, Melee, Versatile | - | - | House Cawdor |
Gem extractor | - | E | - | - | S+1 | -1 | 2 | - | Melee, Power Pack | E | 50 | Ironhead Squats |
Gleeful Judgement | - | E | - | - | S+1 | -1 | 2 | - | Melee, Power, Whispering | I13 | 85 | Pilgrim's Grave Black Market |
Haemophagic blade | - | E | - | +1 | - | -2 | - | - | Haemophagic, Melee, Toxin | I13 | 150 | Spire Black Market |
Heavy chain cleaver | - | E | - | +1 | S+2 | -2 | 2 | - | Melee, Sever | E | 80 | Corpse Grinder Cults, The Book of Ruin |
'Hystrar' pattern energy shield | - | E | - | - | S | - | 1 | - | Knockback, Melee, Shield | E | 50 | House Van Saar |
Ironhead arc welder | - | E | - | - | S+2 | -2 | 3 | - | Blaze, Melee, Power Pack | E | 100 | Ironhead Squats |
Krak lance | - | - | - | - | - | - | - | - | - | E | 50 | House Cawdor |
Krak lance - primed | E | 2" | +1 | - | 6 | -2 | 3 | - | Lance-bomb, Melee, Versatile | - | - | House Cawdor |
Krak lance - spent | E | 2" | +1 | - | S | - | 1 | - | Lance, Melee, Versatile | - | - | House Cawdor |
Long blade | - | E | - | +1 | S | -2 | 1 | - | Melee, Parry | E | 30 | Ash Waste Nomads |
Mono-hook | - | E | - | - | S | -1 | 2 | - | Melee, Pulverise | E | 35 | Ash Waste Nomads |
Paired butcher's chain cleaver* | - | E | - | - | S+1 | -2 | 2 | - | Melee, Paired, Shred | E | 80 | Corpse Grinder Cults |
Paired heavy chain cleavers* | - | E | - | +1 | S+2 | -2 | 2 | - | Melee, Paired, Sever | E | 130 | Corpse Grinder Cults |
Paired psychomantic claws | E | 3" | - | - | S+1 | * | 1 | - | Melee, Paired, Phase, Shock, Versatile | E | - | House Delaque |
Paired 'Pulverizers'* | - | E | - | - | S+1 | -1 | 1 | - | Melee, Paired, Pulverise | E | 50 | House Goliath |
Paired spud-jackers* | - | E | - | - | S+1 | - | 1 | - | Knockback, Melee, Paired | E | 25 | House Goliath |
Power fist | - | E | - | - | S+2 | -2 | 2 | - | Melee, Power, Pulverise | E | 60 | Ironhead Squats |
'Pulverizer' serrated axe | - | E | - | - | S+1 | -1 | 1 | - | Melee, Pulverise | E | 30 | House Goliath |
'Renderizer' serrated axe* | - | E | - | - | S+2 | -1 | 2 | - | Melee, Pulverise, Unwieldy | E | 40 | House Goliath |
Rotary flensing saw | E | 4" | - | -1 | S+1 | -2 | 2 | - | Knockback, Melee, Shred, Versatile | E | 55 | Corpse Grinder Cults, The Book of Ruin |
Serpent's fangs* | - | E | - | - | S+2 | * | 1 | - | Melee, Paired, Phase, Rending | E | 90 | House Delaque |
Shock whip | E | 3" | -1 | - | S+1 | - | 1 | - | Melee, Shock, Versatile | E | 25 | House Escher, Genestealer Cults |
Shivver sword | - | E | - | +1 | S+1 | -1 | 1 | - | Melee, Parry, Power, Sever | E | 70 | House Delaque |
Spider-rig* | E | 3" | +1 | +1 | S+1 | -1 | 1 | - | Entangle, Melee, Paired, Parry, Shock, Versatile | E | 80 | House Van Saar |
Spud-jacker | - | E | - | - | S+1 | - | 1 | - | Knockback, Melee | E | 15 | House Goliath, Slave Ogryn gans |
Stalking knife | - | E | - | +1 | S | -1 | 1 | - | Backstab, Melee | E | 20 | Ash Waste Nomads |
Stormcaller staff | E | 2" | - | - | S+1 | -2 | 1 | - | Lance, Melee, Unwieldy, Versatile | E | 35 | Ash Waste Nomads |
Stun lance | - | - | - | - | - | - | - | - | - | E | 30 | House Cawdor |
Stun lance - primed | E | 2" | +1 | - | 2 | -1 | 1 | - | Blast (3"), Lance-bomb, Concussion, Melee, Versatile | - | - | House Cawdor |
Stun lance - spent | E | 2" | +1 | - | S | - | 1 | - | Lance, Melee, Versatile | - | - | House Cawdor |
Two-handed axe - Exterminator | - | T | - | - | 3 | -1 | 1 | * | Blaze, Single Shot, Template | E | +15 | House Cawdor |
Two-handed hammer - Exterminator | - | T | - | - | 3 | -1 | 1 | * | Blaze, Single Shot, Template | E | +15 | House Cawdor |
Venom claw | - | E | - | - | - | -2 | - | - | Entangle, Melee, Toxin | E | 30 | House Escher |
Vigilance pattern assault shield | - | E | - | - | S | - | 1 | - | Shield, Knockback, Melee | E | 40 | Palanite Enforcers, Badzone Enforcers |
Web gauntlet | - | E | - | +1 | 3 | - | - | - | Backstab, Melee, Web | E | 35 | House Delaque |
Wargear
▼ Armour
Name | Description | AL | Cost | Restriction |
---|---|---|---|---|
Ablative overlay | Additional layer of armour that improves save by 2 the first time, and by 1 the second time, then it is spent. | C | 20 | Core Rulebook 2023 |
Archaeo-carapace | Ancient tech granting 4+ save. Some lasting injuries grant bionics but risk insanity. | R12 | 120 | Core Rulebook 2023 |
Armourweave | Xenos tech granting 5+ save that cannot be reduced below 6+. | I9 | 20 | Core Rulebook 2023 |
Light carapace | 4+ save. | R10 | 80 | Core Rulebook 2023 |
Heavy carapace | 4+ save, 3+ vs front attacks. When charging: -1 Initiative, -1 Movement. | - | 100 | Core Rulebook 2023 |
Ceramite shield | +2 to save vs front attacks. Move action becomes Basic. Ignores the effect of the Melta trait vs front attacks. -1 weapon capacity. Can be equipped with a suit of armour. | R8 | 40 | Core Rulebook 2023 |
Flak armour | 6+ save, 5+ vs Blast/Flame. | C | 10 | Core Rulebook 2023 |
Gutterforged cloak | 6+ save, 5+ vs underhive perils or environmental effects. | C | 15 | Core Rulebook 2023 |
Hazard suit | 6+ save, +3 Toughness vs Gas if wearing a respirator. Immune to Blaze/Rad-phage traits. | R10 | 10 | Core Rulebook 2023 |
Mantle malifica | 5+ save. 4+ invulnerable save vs the effects of psychic powers but has to do a Willpower test in the end phase of each round or gets Insane. | I13 | 75 | Core Rulebook 2023 |
Mesh armour | 5+ save. | C | 15 | Core Rulebook 2023 |
Reflec shroud | 5+ save, ignores AP of las, plasma and melta weapons. | R8 | 30 | Core Rulebook 2023 |
Scrap shield | +1 to save vs Reaction attacks while Standing and Engaged. Can be equipped with a suit of armour. | C | 15 | Core Rulebook 2023 |
Armoured bodyglove | Improves save by 1, immune to Rad-phage, combinable with other armour except undersuit. | E | - | House Van Saar |
Furnace plates | 6+ save, 5+ from front. | E | - | House Goliath, Slave Ogryns |
Hardened flak armour | 6+ save, 5+ vs Blast/Flame, reduces AP by 1. | E | - | Palanite Enforcers, Badzone Enforcers, The Book of Ruin |
Layered flak armour | 5+ save, 4+ vs Blast/Flame. | E | - | Palanite Enforcers, Badzone Enforcers, The Book of Ruin |
Hardened layered flak armour | 5+ save, 4+ vs Blast/Flame, reduces AP by 1. | E | - | Palanite Enforcers, Badzone Enforcers, The Book of Ruin |
Incombustible hauberk | 5+ to ignore Blaze, +1 to extinguish, combinable with other armour. | E | - | Redemptionists |
Plate mail | 6+ save, 5+ from front and vs Blast. | E | - | Corpse Grinder Cults |
▼ Field Armour
Name | Description | AL | Cost | Restriction |
---|---|---|---|---|
Conversion field | Roll D6 when hit: on 5+, attack has no effect. All fighters within 3" are hit by Flash, except wearer | R11 | 60 | Core Rulebook 2023 |
Displacer field | Roll a D6 per hit: on 4+, hit ignored and wearer moves distance equal to attack's Strength in random direction. Cannot end in terrain/hazards or within 1" of enemy. | R12 | 70 | Core Rulebook 2023 |
Refractor field | Roll D6 when hit: on 5+, hit ignored. On successful save, roll D6: on 1, field burns out and is removed | R10 | 50 | Core Rulebook 2023 |
▼ Bionics
Name | Description | AL | Cost | Restriction |
---|---|---|---|---|
Lobo chip - Mundane | [Humiliated Lasting Injury] Mundane version increases either Leadership or Cool by +1. | R11 | 20 | Core Rulebook 2023 |
Lobo chip - Improved | [Humiliated Lasting Injury] Improved version increases both Leadership and Cool by +1. | R11 | 45 | Core Rulebook 2023 |
Cortex-cogitator - Mundane | [Head Injuries Lasting Injury] Mundane version increases either Intelligence or Willpower by +1. | R11 | 15 | Core Rulebook 2023 |
Cortex-cogitator - Improved | [Head Injuries Lasting Injury] Improved version increases both Intelligence and Willpower by +1. | R11 | 30 | Core Rulebook 2023 |
Bionic eye - Mundane | [Eye Injuries Lasting Injury] Increases the fighter's Ballistic Skill by +1 | R13 | 45 | Core Rulebook 2023 |
Bionic arm - Mundane | [Hand Injuries Lasting Injury] Increases the fighter's Weapon Skill by +1 | R13 | 45 | Core Rulebook 2023 |
Bionic leg - Mundane | [Hobbled Lasting Injury] Increases the fighter's Movement by +1" | R12 | 25 | Core Rulebook 2023 |
Skeletal enhancers - Mundane | [Spinal Injury Lasting Injury] Increases the fighter's Strength by +1 | R13 | 70 | Core Rulebook 2023 |
Aortic supercharger - Mundane | [Enfeebled Lasting Injury] Increases the fighter's Toughness by +1 | R13 | 65 | Core Rulebook 2023 |
▼ Gang Equipment
Name | Description | AL | Cost | Restriction |
---|---|---|---|---|
Ammo cache | Added to gang's Stash. At battle start, place within 1" of fighter in deployment zone. If defending, roll D6: on 1-4 cache cannot be used, on 5-6 it can be used. Removed from Stash when placed. | R8 | 60 | Core Rulebook 2023 |
Booby traps - frag | Place marker at battle start. When model comes within 2", roll D6: 1=dud (remove), 2-3=no effect, 4-6=explodes. Can be shot at (-1 Short/-2 Long), if booby trap is hit roll D6: 1-2=no effect, 3-4=triggers, 5-6=disarmed. | C | 20 | Core Rulebook 2023 |
Booby traps - gas | Place marker at battle start. When model comes within 2", roll D6: 1=dud (remove), 2-3=no effect, 4-6=explodes. Can be shot at (-1 Short/-2 Long), if booby trap is hit roll D6: 1-2=no effect, 3-4=triggers, 5-6=disarmed. | R8 | 40 | Core Rulebook 2023 |
Booby traps - melta | Place marker at battle start. When model comes within 2", roll D6: 1=dud (remove), 2-3=no effect, 4-6=explodes. Can be shot at (-1 Short/-2 Long), if booby trap is hit roll D6: 1-2=no effect, 3-4=triggers, 5-6=disarmed. | R10 | 50 | Core Rulebook 2023 |
Isotropic fuel rod | Can be used to convert any Territory into a Settlement Territory. Consumed when used. | R10 | 60 | Core Rulebook 2023 |
Mung vase | Status Item kept in Stash. Reduces Hired Gun cost by D6x10 (min 10). After battle, roll D6: on 1 both vase and Hired Gun disappear. Can be sold in post-battle. Lost if gang Leader dies. | R12 | 2D6x10 | Core Rulebook 2023 |
Corpse grinder cult icon | One per gang, Leader/Champion only. Action - Enrage: All friendly Standing and Active fighters within 6" with Ready marker add D3" to Move until End phase. | E | - | Corpse Grinder Cults |
▼ Personal Equipment
Name | Description | AL | Cost | Restriction |
---|---|---|---|---|
Archaeotech device | Ancient technological device with random effects determined by rolling on the Archaeotech Device table when purchased. New users must pass Intelligence test to activate. | R13 | 120 | Core Rulebook 2023 |
Armoured undersuit | Improves save roll by 1. Can be worn with any armour except armoured bodyglove. Grants 6+ save if no other save present. | R7 | 25 | Core Rulebook 2023 |
Bio-booster | First Injury roll each battle rolls one less dice. If only one dice would be rolled, roll two and discard one. | R8 | 35 | Core Rulebook 2023 |
Bio-scanner | Sentry can spot attackers outside vision arc. +1 to spotting rolls (natural 1 still fails). | R8 | 30 | Core Rulebook 2023 |
Blind snake pouch | Grants Dodge skill. If already has Dodge, succeeds on 5+. Against Overwatch, succeeds on 4+. | R12 | 60 | Core Rulebook 2023 |
Cameleoline cloak | If wearer did not move during activation, ranged attacks suffer -2 to hit until next activation. | R9 | 35 | Core Rulebook 2023 |
Chem-synth | At activation start, pass Intelligence test to reduce target's Toughness by 1 against Gas/Toxin weapons until end of activation. | R12 | 15 | Core Rulebook 2023 |
Chrono-crystal | Used according to scenario special rules. | I14 | 500 | Core Rulebook 2023 |
Cred sniffer | If fighter not Out of Action/Seriously Injured, earn 4D6 credits post-battle. Only one per gang. | R8 | 35 | Core Rulebook 2023 |
Cult icon | One per gang. Bearer with Group Activation can activate one additional Ready friendly fighter. | - | - | Core Rulebook 2023 |
Data-thief | At battle start, make opponent randomly reveal one gang tactic. | I10 | 35 | Core Rulebook 2023 |
Dome runner map / Ratskin map | Before scenario roll, use map to modify scenario selection. Effects determined by table roll. | R9 | 100 | Core Rulebook 2023 |
Drop rig | Allows Descend (Basic) action: move 3" horizontally and 12" vertically downward. | C | 10 | Core Rulebook 2023 |
Dustback helamite | Grants Mounted condition, Movement 8", and Mighty Leap skill. | E | - | Ash Waste Nomads |
Escher cutter | Grants Mounted condition. Movement increased to 9", ignores terrain, free level movement, cannot fall. Cannot cross impassable terrain or end on obstacles/within 1" of fighters. Includes Deploy Gas Trap Action to place gas trap within 1" and move. Must select one weapon option that gains suspensors and doesn't use weapon slot: twin-linked grenade launchers (frag & krak) for 75 credits, twin-linked heavy stubbers for 200 credits, or twin-linked plasma guns for 110 credits. | E | 85 | House Escher |
Falsehood | Cannot be targeted by attack/psychic power. Last until the end phase of the second round or if making an attack/psychic power. | R9 | 40 | Core Rulebook 2023 |
Filter plugs | +1 Toughness vs Gas weapons. Single use. | C | 10 | Core Rulebook 2023 |
Frenzon collar | Permanently under Frenzon effects. Leader/Champion with master motivator can group activate collared fighters anywhere on battlefield. | R9 | 30 | Core Rulebook 2023 |
Forged guilder seal | Reduces Trading Post Rarity by 2 and prices by 3D6 (min 10). Double 1 or double 6 on price roll causes discovery, loss of seal and Outlaw status. | I11 | 55 | Core Rulebook 2023 |
Grapnel launcher | Grapnel (Double) action: move 12" straight line in any direction, including different levels. | C | 25 | Core Rulebook 2023 |
Grav-chute | No damage from falling or jumping down levels. | R10 | 50 | Core Rulebook 2023 |
Guilder cartograph | Can change Badzone Environment and place four loot caskets during deployment. Roll D6 post-battle, expires on 1-3. | R11 | 70 | Core Rulebook 2023 |
Halo device | Transfer Lasting Injury to another gang member, bearer counts as Out Cold instead. | I14 | 250 | Core Rulebook 2023 |
Harrier-skulls | Exotic Beasts must pass Intelligence test to attack bearer. | R8 | 40 | Core Rulebook 2023 |
Hexagrammic fetish | Roll D6: 1=useless (sell for 3D6), 2-5=-1 to Psyker Willpower tests, 6=-3 to Psyker Willpower tests. | R10 | 35 | Core Rulebook 2023 |
Holochromatic field | -2 to hit with ranged attacks, -1 in melee. Roll D6 each attack, deactivates on 1. Always counts as revealed in Pitch Black. | I9 | 100 | Core Rulebook 2023 |
Industrial respirator | Adds 3 to fighter's Toughness (4 if combined with Hazard Suit) vs Gas weapons. Once per battle can use air supply to gain immunity to Gas, act normally while on fire, and ignore breathing effects until next activation. | R7 | 30 | Core Rulebook 2023 |
Lho sticks | Friendly fighters with Intelligence 8+ within 6" and LoS may use this fighter's Cool characteristic. | C | 5 | Core Rulebook 2023 |
Lock-punch | When taking Force Door action, add 4 to Strength. Doors opened are permanently damaged and removed. | C | 10 | Core Rulebook 2023 |
Magnacles | Attack (Basic) to lock enemy in base contact (requires failed Initiative test). Target cannot move, -2 to hit in melee, no ranged attacks. Break free with Break Bonds (Double) action, requires 2D6 ≤ Strength (+2 per friendly in base contact). | C | 20 | Core Rulebook 2023 |
Malefic artefact | Roll D6 when purchased to determine type. New users must pass Intelligence test to activate. Effects vary by type (1-Cursed, 2-Whisper Vox, 3-Void Gate, 4-Aetheric Lantern, 5-Chronoscope, 6-Terror Telepathica). | I13 | 90 | Core Rulebook 2023 |
Medicae kit | When assisting friendly fighter's Recovery test, roll extra Injury dice and choose one to discard. | R9 | 30 | Core Rulebook 2023 |
Mnemonic inload spike | User rolls on Lasting Injuries table. If survives, gains one skill from Agility, Brawn, Combat, Cunning, Ferocity, Leadership, Savant or Shooting. Single use. | I12 | 100 | Core Rulebook 2023 |
Photo-goggles | Can attack through smoke, +9" to Visibility (X"), +1 to Flash weapon Blind tests. | R9 | 35 | Core Rulebook 2023 |
Photo-lumen | +9" to Visibility (X"). Cannot be Hidden when Visibility (X") in effect, always Revealed. | C | 20 | Core Rulebook 2023 |
Psi-grub | Gains token when using/targeted by psychic power. Can attempt Tap Psi-grub (Basic) to use power without Willpower test if D6 ≤ tokens. Explodes at 6 tokens. | I12 | 50 | Core Rulebook 2023 |
Respirator | +2 Toughness vs Gas weapons. | C | 15 | Core Rulebook 2023 |
Sanctioning writ | Place Bounty on Law Abiding gang member. Single use. | I10 | 25 | Core Rulebook 2023 |
Second best | Take a Swig (Simple) action, roll D6 (1-3 empties bottle). Gain Intoxicated marker, remove Flesh Wound. Effects vary by markers: 1(-1 hit/+1 Cool), 2(-2 hit/+2 Cool/Initiative test for moves), 3+(-3 ranged/-1 melee/+3 Cool/D6" random movement). | C | 15 | Core Rulebook 2023 |
Servo harness (partial) | +2 Strength, +1 Toughness, Unwieldy weapons gain suspensors (Weapon Accessory). -1 Movement and Initiative. | R12 | 130 | Core Rulebook 2023 |
Servo harness (full) | +2 Strength, +1 Toughness, Unwieldy weapons gain suspensors (Weapon Accessory). No Movement/Initiative penalty. | R12 | 160 | Core Rulebook 2023 |
Skinblade | +2 to escape roll if Captured. Lost if successful. | C | 10 | Core Rulebook 2023 |
Stimm-slug stash | Once per battle at activation start: remove Flesh Wound, +2 Move/Strength/Toughness until round end. Roll D6 in End phase, on 1 roll Injury dice. | R7 | 30 | Core Rulebook 2023 |
Strip kit | +2 to Intelligence tests for door terminals or loot casket locks. | C | 15 | Core Rulebook 2023 |
Suspensor harness | Can carry 4 weapons (6 for Bounty Hunters). (*) weapons still count as two. | R9 | 40 | Core Rulebook 2023 |
Threadneedle worms | Can of Worms (Basic) action, single use. Roll D6: 1(user injury), 2-3 (5" blast D6" away), 4-5 (three connected 5" blasts), 6 (all enemies roll an injury dice, OOA count as Seriously Injured). | I13 | 45 | Core Rulebook 2023 |
Web solvent | Roll an extra Injury dice for Webbed Recovery, choose one. When assisting, roll two extra dice. | R8 | 25 | Core Rulebook 2023 |
Wild snake | Take a Swig (Simple) action, roll D6 (1-2 empties bottle). Gain Intoxicated marker, remove Flesh Wound. Effects by markers: 1 (-1 hit/+2 Cool), 2 (-1 hit/+3 Cool/random targets), 3+ (auto pass Cool/-2 hit). | C | 30 | Core Rulebook 2023 |
Xenoculum | Roll D6 when purchased: 1(trap), 2(claws), 3(ghost form), 4(horror aura), 5(chem factory), 6(brain booster). New users must pass Intelligence test. | I12 | 80 | Core Rulebook 2023 |
Arachni-rig jump boosters | Once per activation during Move or Charge, adds 3" to Movement. Up to half movement can be vertical. +1 to Hit rolls and Strength when charging. | E | - | House Van Saar |
Ash waste grav-cutter | Increases Movement by 2". Grants Mounted condition. Ignores terrain and moves freely between levels. -1 to cover modifiers against ranged attacks. Ignores Hands Full rule. | E | 65 | House Van Saar |
Ash cloak | Counts as respirator. On 5+ ignore wound loss from battlefield conditions. | E | - | Ash Waste Nomads |
Augurspex | Enemy fighters cannot be set up within 12" as Reinforcements or using Infiltrate. | E | - | House Van Saar |
Book of the Redemption | Can perform Words of Wrath (Basic) action to allow friendly Cawdor fighters within 6" to re-roll Charge D3 or single natural 1 for Hit rolls. | E | - | House of Cawdor |
Bomb delivery rats | Deploy rats carrying grenades. Rats move 6", ignore terrain except impassable. Detonate on 2+ when near fighters. Can be shot at with -1 to hit. | E | - | House of Cawdor |
Camoelean elixir | -2 to ranged hit rolls, -1 to close combat. If not carrying Unwieldy weapons and has 5+ armor save, can only be targeted within 6" if didn't move last activation. | I10 | 75 | Spire Black Market |
Draconic scales | Armor save cannot be modified or negated by any rule or trait. | I14 | 250 | Spire Black Market |
Grav-cutter | +2" Movement, ignores terrain, moves between levels freely. No Pinning from ranged attacks. -1 to cover modifiers. Must use Stand Up (Double) if Prone. | E | - | House Van Saar |
Jump booster | Once per activation adds 3" Movement in safe mode or D3+3" when overcharged. Half movement can be vertical. +1 to Hit and Strength when charging. | E | - | House Orlock |
Mirror aegis | First hit each battle: on 2+ negate attack and relocate the holder of the mirror within 6" but the mirror has no further effect in this battle. On 1, resolve attack as normal. | I12 | 125 | Spire Black Market |
Proximity auspex | Can perform Scan For Threats (Basic) action to make enemy model within 24" Revealed until end of round. | E | - | Unknown |
Psychofamile pheromone | Enemies within 3" must pass Willpower test to attack them, or action is wasted. | I12 | 150 | Spire Black Market |
Psychomancer's harness | +2" Movement, vertical distance not halved when climbing. Includes paired psychomantic claws. Limited to two non-Unwieldy weapons. | E | - | House Delaque |
Pyromantic mantle | Melee and Versatile weapons gain the Blaze trait during activation. | E | - | House Cawdor |
Radcounter | Cannot be the random target of Events unless no other fighters available. | R9 | 50 | The Book of Peril |
Ridge walker | Grants Mounted condition. Movement increased to 9". +1 to Initiative checks. | E | - | House Cawdor |
Refraction cloak | -1 to ranged Hit rolls (-2 if the fighter didn't move in previous activation). | E | - | House Van Saar |
Rocket pack | First Ammo check for charge caster within 3" each battle automatically passes. | E | - | Ash Waste Nomads |
Servo-medicae | Can perform Medicate (Basic) action to allow Seriously Injured friendly fighter within 1" to make Recovery roll. | E | - | House Van Saar |
Sky mantle | Can perform Hide in the Wastes (Double) to gain Hidden condition if 12" from enemies, even without Pitch Black rules. | E | - | Ash Waste Nomads |
Vox array | Gains Group Activation (1) special rule. | E | - | House Van Saar |
Waster's dirtbike | Grants Mounted condition. Movement increased to 8". | C | 50 | Wasteland Gangs |
▼ Chems
Name | Description | AL | Cost | Restriction |
---|---|---|---|---|
Frenzon | Grants Nerves of Steel, True Grit, Unstoppable and Berserk skills. All weapons gain Reckless trait. Must move toward nearest enemy or Charge if possible unless Standing and Engaged or Prone and Seriously Injured. Side effects: Toughness check in Wrap-up (+2 to roll) or become addicted. Addiction requires dose to be included in crew, curable with 2D6x10 credits anti-addiction chems. | R9 | 20 | Core Rulebook 2023 |
Ghast | Roll D6: On 1, become Insane. On 2-5, gain random Wyrd Power from the Wyrd Powers table. On 6, gain both. Side effects: Failed Willpower test reduces Willpower by 1. Natural 12 causes permanent Insane condition. | I9 | 30 | Core Rulebook 2023 |
Icrotic slime | Make characteristic checks for M, S, T, I, A, and Cl. Each success improves that characteristic by D3. Side effects: sets Ld, Int, and Will to 10+ if not worse. After battle, roll 2D6: 2 kills fighter, 3-11 puts Into Recovery, 12 causes a Lasting Injury but re-roll Bitter Enmity, Captured, Critical Injury and Memorable Death). | R10 | 35 | Core Rulebook 2023 |
Kalma | When making an action, roll 2D6+T: On 11 or less, the action is wasted. On 12+, shakes off effects. Can be used on captured fighters in Rescue scenario. No long-term effects. | C | 15 | Core Rulebook 2023 |
Obscura | Changes Movement to D6", weapons gain Reckless. Must move full distance in straight line. Can attempt to shake off in End phase with 2D6+T roll of 12+. Side effects: Limits to one action per activation after wearing off. Toughness check in Wrap-up or become addicted. Addiction requires 4+ on D6 to be included in crew, curable with 2D6x10 credits anti-addiction chems. | I8 | 30 | Core Rulebook 2023 |
'Slaught | Improves WS and I to 2+, adds +1 to their Attack. Side effects: Toughness check in Wrap-up or become addicted. Addiction worsens WS/I to 5+ and A to 1 without dose, improves to WS/I 3+ with dose. Curable by voluntary Recovery. | R10 | 30 | Core Rulebook 2023 |
Spur | Increases M by 2 and improves I to 2+. Check if wears off in End phase with 2D6+T roll, on 10+ effects end. | R11 | 35 | Core Rulebook 2023 |
Stinger mould | Can be used after Lasting Injury roll to change result to Out Cold (except Memorable Death). Alternatively, can attempt to remove existing Lasting Injury on 5+ during post-battle sequence. No long-term effects. | R13 | 75 | Core Rulebook 2023 |
▼ Weapon Accessories
Name | Description | AL | Cost | Restriction |
---|---|---|---|---|
Focusing crystal (Lasgun, Laspistol, Long las only) | For las weapons only. Improves AP by 2. Gains Unstable trait. | R10 | 30 | Core Rulebook 2023 |
Gunshroud | A weapon gains the Silent trait. | R8 | 20 | Core Rulebook 2023 |
Hotshot las pack (Lasgun and Laspistol only) | Increases Strength to 4 and AP to -1. Loses Plentiful trait and Ammo reduced to 4+. | C | 20 | Core Rulebook 2023 |
Infra-sight (Pistols, Basic, Special and Heavy Weapons)† | Cannot be fitted to Rapid Fire or Blast weapons. Can attack through smoke, increases Visibility by 9". No penalty for partial cover, -1 for full cover. | R8 | 40 | Core Rulebook 2023 |
Las-projector (Pistols, Basic and Special Weapons) | Short range accuracy bonus improved by 1. | R9 | 35 | Core Rulebook 2023 |
Mono-sight (Basic, Special and Heavy Weapons)† | Add 2 to hit roll instead of 1 when making an Aim action. | R9 | 35 | Core Rulebook 2023 |
Psi-amplifier (Melee Weapons)† | Requires Psi Attune post-battle action (15+ on Trade roll). Weapon gains Force trait. | R15 | 75 | Core Rulebook 2023 |
Suspensors (Weapons with the Unwieldy trait only) | Ranged: becomes Basic action. Melee: can be used single-handed. | R10 | 60 | Core Rulebook 2023 |
Telescopic sight (Pistols, Basic and Special Weapons)† | When using Aim action, Short range accuracy applies at Long range. | C | 25 | Core Rulebook 2023 |
▼ Status Items
Name | Description | AL | Cost | Restriction |
---|---|---|---|---|
Exotic furs | When making a Trade action in post-battle, add +1 modifier to the Availability Level roll. | R12 | 50 | Core Rulebook 2023 |
Gold-plated gun | Any ranged weapon can be gold-plated. Improves Leadership by 1. Once per battle, may re-roll a failed Ammo test. | R10 | 40 | Core Rulebook 2023 |
Master-crafted weapon | Any weapon gains the Master-crafted trait. Cost is weapon cost plus 25%, rounded up to nearest 5 credits. | R10 | *25% of weapon cost | Core Rulebook 2023 |
Opulent jewellery | May re-roll the dice when determining the Doc's fee during Medical Escort action. | R11 | 80 | Core Rulebook 2023 |
Uphive raiments | If not In Recovery during post-battle, gain extra D3x10 credits during Collect Income step. | R10 | 50 | Core Rulebook 2023 |
Sensor skull | Grants bio-scanner benefits. When taking Aim (Basic) action, add 2 to hit rolls for subsequent shots in same activation. | R12 | 60 | Core Rulebook 2023 |
Medi skull | When making Recovery test, roll extra Injury dice and choose one to resolve. | R12 | 80 | Core Rulebook 2023 |
Gun skull | Equipped with autopistol. Rolls extra hit and Ammo dice when owner attacks. BS 5+, never benefits from aiming or modifiers. | R12 | 65 | Core Rulebook 2023 |
▼ Status Items - Exotic Beasts
Name | Description | AL | Cost | Restriction |
---|---|---|---|---|
Caryatid | 0-1. Any Gang Leader. | R15 | 0* | Core Rulebook 2023 |
Grapplehawk | 0-2. Any Gang Leader or Champion. | R11 | 90 | Core Rulebook 2023 |
Gyrinx Cat | 0-1. Any Gang Leader or Champion. | I14 | 120 | Core Rulebook 2023 |
Hacked Cyber-mastiff | 0-1. Any Gang Leader or Champion. | I10 | 100 | Core Rulebook 2023 |
Necromundan Giant Rat | 0-3. Any Gang Leader or Champion. | C | 50 | Core Rulebook 2023 |
Cherub-servitor | Any Redemptionist Gang Leader or Champion. | E | 55 | House Cawdor |
Sheen Bird | Any Cawdor Gang Leader or Champion. | E | 90 | House Cawdor |
Cephalopod Spekter | 0-3. Any Gang Leader, Champion or Psy-Gheist (Prospect). | E | 100 | House Delaque |
Psychoteric Wyrm | 0-2. Any Psy-Gheist (Prospect). | E | 70 | House Delaque |
Phyrr Cat | 0-2. Any Gang Leader, Champion. | E | 100 | House Delaque |
Phelynx | 0-3. Any Escher Wyld Runner (Prospect). | E | 50 | House Delaque |
Sumpkroc | 0-1. Any Gang Leader or Champion | E | 130 | House Goliath |
Cyber-Mastiff | 0-2. Any Gang Leader or Champion | E | 100 | House Orlock |
Cyberachnid | 0-3. Any Gang Leader or Champion. 0-2 for Augmek (Champion) | E | 75 | House Van Saar |
Hardcase Cyber-Mastiff | 0-2. Any Gang Leader or Champion. | E | 130 | Palanite Enforcers |
Psychic Familiar | 0-3. Any Gang Leader or Champion. | E | 130 | Genestealer Cults |
Chaos Familiar | 0-2. Any Gang Leader or Champion. | E | 130 | Helot Chaos Cults |
Techmite Autoveyor | 0-2. Any Gang Leader or Champion. | E | 45 | Ironhead Squats |
Techmite Exovator 078B | 0-2. Any Gang Leader or Champion. | E | 55 | Ironhead Squats |
Techmite Oculi | 0-2. Any Gang Leader or Champion. | E | 40 | Ironhead Squats |
Caryatid Prime | 0-1. Any Gang Leader or Champion. | E | 90 | Spyre Hunters |
▼ Vehicle Upgrades
Name | Description | AL | Cost | Restriction |
---|---|---|---|---|
Ablative armour | First non-Glancing Hit to Body location in each battle counts as Glancing Hit. | R7 | 15 | Vehicles, Book of the Outlands |
Chrono-cradle | Allows mounting a Chrono-crystal on the vehicle. | I8 | 65 | Vehicles, The Book of Desolation |
Crash cage | First non-Glancing Hit to Crew location in each battle counts as Glancing Hit. | C | 15 | Vehicles, Book of the Outlands |
Electrified hull | Fighters on hull (not transport bed) suffer S3, AP-, D1 hit with Shock trait. | I7 | 30 | Vehicles, The Book of Desolation |
Electrostatic projector | Basic Action: Roaming Horrors within 18" may only perform one action this round. | R7 | 20 | Vehicles, The Book of Desolation |
Escape hatches | May re-roll results on the Lasting Injury table for crew. | C | 10 | Vehicles, Book of the Outlands |
Explosive ram | First head-on collision causes additional S5, AP-2, D2 hit. | R9 | 25 | Vehicles, Book of the Outlands |
Extra armour | Increases Toughness by 1 in all locations. | C | 25 | Vehicles, Book of the Outlands |
Ram | Adds 1 to Strength, AP and Damage of Front arc vehicle impacts. | C | 15 | Vehicles, Book of the Outlands |
Reinforced armour | Increases starting HP by 1. | R9 | 20 | Vehicles, Book of the Outlands |
Rockgrinder ram | Adds 2 to Strength, AP and Damage of Front arc vehicle impacts. | R9 | 40 | Vehicles, Book of the Outlands |
Speed fins | If no turns made during activation, increase Movement by 1". Cannot be taken by Walkers. | R8 | 10 | Vehicles, Book of the Outlands |
Transport bed | Fighters in defined area don't check falling when vehicle moves. Not for Walkers. Capacity based on physical space. | C | 15 | Vehicles, Book of the Outlands |
Transport cage - Small | Enclosed cab for transporting fighters. Small holds 3 fighters, large holds 6. Requires access point. Fighters can Embark/Disembark as Basic action. | C | 20 | Vehicles, Book of the Outlands |
Transport cage - Large | Enclosed cab for transporting fighters. Small holds 3 fighters, large holds 6. Requires access point. Fighters can Embark/Disembark as Basic action. | - | 50 | Vehicles, Book of the Outlands |
Turtle back | On failed Loss of Control roll, loses 2 HP and auto-rights instead of becoming Wrecked. | R8 | 10 | Vehicles, Book of the Outlands |
Weapon hardpoint | Adds one Weapon Hardpoint. Can be taken multiple times. | R8 | 40 | Vehicles, Book of the Outlands |
Weapons stash | Vehicle counts as an Ammo Cache. | R7 | 20 | Vehicles, Book of the Outlands |
All-wheel steering | Increases Handling by 1. Cannot be taken by Skimmers or Walkers. | C | 10 | Vehicles, Book of the Outlands |
Antigrav generators | Gains Skimmer special rule, replacing current Locomotion rule. | R10 | 50 | Vehicles, Book of the Outlands |
Emergency brake | Halve distance moved due to failed Loss of Control. Cannot be taken by Walkers. | C | 10 | Vehicles, Book of the Outlands |
Pneumatic radials | No movement penalty in difficult terrain. Only for Wheeled vehicles. | R8 | 30 | Vehicles, Book of the Outlands |
Powered steering | Can make two 90° turns during Move action. Not for Skimmers or Walkers. | R8 | 30 | Vehicles, Book of the Outlands |
Redundant drive system | First non-Glancing Hit to Drive location counts as Glancing Hit. Not for Walkers. | R7 | 15 | Vehicles, Book of the Outlands |
Tyre claws | Increases Handling by 1. Only for Wheeled vehicles. | C | 10 | Vehicles, Book of the Outlands |
Archaeotech automantic reactor | Increases Movement by 2". When Wrecked, explodes causing S5, AP-1, D1 hits within 3". | R10 | 40 | Vehicles, Book of the Outlands |
Easy turnover | +1 modifier to engine restart checks. | C | 5 | Vehicles, Book of the Outlands |
Engine shell | First non-Glancing Hit to Engine location counts as Glancing Hit. | R9 | 15 | Vehicles, Book of the Outlands |
Gas promethium engine | Models within 1" during movement suffer S3, AP-1, D1 hit with Blaze. | R10 | 25 | Vehicles, Book of the Outlands |
Glys injector | Once per battle, increase Movement by 4" for one activation. | R8 | 20 | Vehicles, Book of the Outlands |
Nitro burner | Increases Movement by 1". | C | 15 | Vehicles, Book of the Outlands |
Plasma coil engine | Can increase Movement by 2". On a roll of 1 after activation, lose 1 HP. | R9 | 25 | Vehicles, Book of the Outlands |
Smoke vents | -1 to hit penalty for ranged attacks. Ignored by weapons ignoring Smoke trait. | C | 25 | Vehicles, Book of the Outlands |
▼ Vehicle Wargear
Name | Description | AL | Cost | Restriction |
---|---|---|---|---|
Boarding ramp | Fighters jumping from this vehicle to another within 3" add 1 to Initiative check. | C | 15 | Vehicles, Book of the Outlands |
Body spikes | Fighters moving on vehicle (except Transport area) must pass Initiative test or suffer S3, AP -, D1 hit. Does not pin. | C | 10 | Vehicles, Book of the Outlands |
Booby-trapped fuel tanks | When Wrecked, roll D6 when fighter moves within 3". On 5+ explodes: S6, AP -1, D1 hit with Blaze to all within 5". Remove and roll Lasting Damage. | - | 10 | Vehicles, Book of the Outlands |
Caltrop launcher | Lay Caltrops (Basic): Move straight forward, place 3 markers in Rear arc within 1". Wheeled vehicles within 1" make -2 Loss of Control test. | - | 20 | Vehicles, Book of the Outlands |
Chrono-static compass | -1 to Roaming Horrors generation while on battlefield. | - | 15 | Vehicles, The Book of Desolation |
Flare launchers | Launch Flares (Basic): All models within 12" gain Revealed until End phase. | C | 10 | Vehicles, Book of the Outlands |
Headlights | Toggle at activation start. When on, reveals all models within 12" in LoS and Front arc. Vehicle also becomes Revealed. | C | 15 | Vehicles, Book of the Outlands |
Kill switch | -1 to Lasting Damage roll if Wrecked by Engine hit. | - | 15 | Vehicles, Book of the Outlands |
Malstrain kill markings | +1 BS when targeting Roaming Horror fighters. | - | 25 | Vehicles, The Book of Desolation |
Minelayer | One use per battle. Lay Mine (Basic): Move straight forward, place melta trap in Rear arc within 1". Additional mines (20 credits each) grant extra uses. | - | 15 | Vehicles, Book of the Outlands |
Searchlight | Illuminate (Free): Target enemy within 30" gains Revealed until next activation. This model also becomes Revealed. | C | 10 | Vehicles, The Book of Desolation |
Smoke launchers | Launch Smoke (Basic): Place three smoke grenade markers within 2". | C | 20 | Vehicles, Book of the Outlands |
Wheel scythes | Models within 1" take S3, AP -, D1 hit. Fighters are Pinned. Wheeled vehicles only. | C | 20 | Vehicles, Book of the Outlands |